Pioneers Of MMORPGs Discuss Genre Evolution
Thanks to GameSpy for their new article charting the pioneers of MMORPG gaming, and discussing with them the "major quantum leaps" needed "to grow from two million North American MMORPG gamers to ten million." MUD co-creator Richard Bartle argues that "...so many MMORPGs have become so intently focused on automating and artificially motivating players to engage in the game-world that at times, the experience feels a little too 'Disneyfied.'" The solution, the article suggests, is to focus on "more human elements", "more life and realism into AI-driven NPCs", and stress "user-generated content" in the next generation of MMO titles.
i have several DND charactors, i play once a week on average, i don't play MMORPGs because i can't afford a monthly fee, but some people can
I also go to the bar 2-3 times a week and most nights i bring home a woman, and i'm not talking about fat and ugly women, i mean Hot ones.
i don't look or act like your traditional Geek, but i assure you that i am one, i have no problem being up until 4:00 in the morning to code, then the next night going to the bar. heck, sometimes i'll come home from the bar at 3:00 AM, get layed by a good looking chick, push her out the door and tell her "i'm call her", then, in a half-inebriated state, code for 4 more hours until sunrise, then play DND with some buddies for the day. Its happened before, and it will happen again.