Interview with John Scully
worm eater writes "CNet news has an interesting interview with John Scully, CEO of Apple back in the day. He talks about problems and potential in the computer industry, and expresses regret over the opportunities Apple missed with some key technologies -- such as HyperCard and the Newton."
That's what killed me in the mid 80s to the early 90s - the prices. I love Apple products, but at the time, I just couldn't afford them. Whereas PCs were becoming cheaper and cheaper.
There is no spoon or sig.
HyperCard was an incredibly powerful and flexible tool for development. You just had to know how to code for it so you could extend its capabilities.
Any tool today that allows for drag-and-drop interface design is a descendent of HyperCard. Macromedia lives off it, by creating products like Flash, Director and Authorware. Even high end development tools, like Metrowerk's CodeWarrior borrows from it.
It's easy for people who only saw the technology later in the game to blow it off. But for those of us who have seen and worked with the technology since it was first released in 1987, it was a major deal. HyperCard showed us that Apple was already preparing for the multimedia-governed future we take for granted now.
This was later proven in 1993, when Cyan used HyperCard to create its smash hit game, Myst. The game showed us all the true power hidden inside the deceivingly simple-looking HyperCard, and ultimately shaped the multimedia industry we know today.
8==8 Bones 8==8