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Dungeons and Dragons Co-Creator Interviewed

spongebob writes "The great Dave Arneson was interviewed on his current work and upcoming releases at EnWorld. Arneson is one of the most important figures in gaming, because he was co-author of Dungeons & Dragons, that little game who spawned an entire industry (or two, if we count videogames). Despite this, he doesn't enjoy the immense recognition given to Gary Gygax, the other author of Dungeons & Dragons. This is perhaps explainable with the fact that Gary Gygax had a long and high profile career as game designer and manager of TSR Hobbies (then TSR) for many years and for Advanced Dungeons & Dragons' creation. Anyway, Dave remains a sort of 'unsung legend' of the gaming world."

3 of 30 comments (clear)

  1. Re:a letter to pseudo-nerds (i.e. d&d players) by Anonymous Coward · · Score: 2, Insightful

    you give real geeks a bad name.

    THEY give geeks a bad name? They're not the contrived, egotistic, homophobe douchebags you seem to be. Why do you bother posting negative stuff when all it accomplished is making you look retarded?

  2. Re:a letter to pseudo-nerds (i.e. d&d players) by Creepy+Crawler · · Score: 3, Insightful

    Soooo. what do you do when your GF plays along with you in a campaign?

    We play a monthly campaign with a few (7) friends. Even my GF has got worked up into it more than I have sometimes. And even though it's RP, you're with friends. That's the real reason it's fun.

    That's why single player Diablo 2, NWN, and any other RPG is really not fun.

    And as a last not, taking RP too far is quite scary. Hell, taking anything too far is scary to deal with. Though, RP is a great way to get with friends for a fun game.

    And yes, I know you're a troll.

    --
  3. My Hello World by (H)elix1 · · Score: 4, Insightful

    I'm sure I'm not the only one who used the *D&D framework as their training ground for programming languages and architectures. I know I've build character toolkits, etc, in Pascal, C, C++, VB, Java, and a few other oddball platforms (like the pocket PC and my HP 48). It has been years since I actually played, but modeling some of the game mechanics, learning how to have multiple people working on a project, discovering how stupid/ungrateful/correct users can actually be all started from personal projects based on the game. If for nothing else, it was nice to have such a tangible target - even if it was just to play a game.