Frontiers: A New Xlib Compatible Window System
alucard writes "The JourneyOS people have published this overview of their upcoming window system. It looks like it is OpenGL based and uses XML as the communications protocol. The biggest news is that it is supposed to have Xlib compatibility, but uses HyperQueues instead of Unix domain sockets. Could this get rid of the speed problems of XFree86 while still retaining Xlib compatibility? I think this is something everyone wants, but projects to create alternative GUIs such as Fresco and PicoGUI have given up any hope of compatibility with X11 or Xlib. Can we expect another alternative out there soon?"
Could it be that the poster hasn't read more than 1 page into the comments on the last dozen times this X-is-slow BS has come up? I thought we all agreed on this one, but apparently not.
This is very frustrating to see, because this makes for system #3, and things were already bad enough with 5 billion different window managers. Choice is great and all, but there's a reason some things are standardized, and "xlib compatibility" is not the same as "X"; I guarantee this new system will break all sorts of things in new and exciting ways.
Perfect example of how open-source has failed us; EVERYBODY's gotta invent their own wheel instead of helping to make the existing wheel(s) better.
Please help metamoderate.
Oh no. Not just X, but also Win32 compatible.
I doubt we'll ever see this project finish. When is anybody going to just start from scratch, like Apple did with OS X? Build it and they will come.
nobody seems to have read the project page yet, or you'd note that the 'journeyOS people' are exactly one, the 'founder', and that so far the product is a conceptual description of an OS and another of a GUI. yep, that's it, no programmers, no code.
not that i think noble adventures dont start small, but if the tons of smart people working on wine cant keep full compatibility, and the xfree86 team is having trouble getting substantial performance improvements....well, i wish this guy luck.
sure sometimes we need a fresh start, but it seems as though journeyOS has perhaps a little more ambition than is healthy (posix and win32 compatibility, in full, and with good performance), and little in the way of resources. perhaps he could ask hans reiser about just how hard it is to design a good FS?
seems to have bitten off more than he could chew, and as another poster has already noted, may have made some bad strategic choices at the same time. why xml for screen drawing when metadata is so often repeated? why design the GUI for the libOS that doesnt have any programs supported, rather than those that do (ie, POSIX, win32)?
perhaps all in all 'dream big' would be a better motto for them...
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Of course XFree86 depends on the card manufacturers giving them documentation for the hardware, but if the manufacturer doesn't see any advantage in helping Linux use their cards to their fullest, don't expect for a minute that they would help some unknown group like JourneyOS.
The idea here isn't to create an X alternative, but an X replacement. Something modern, fast, light. I know everyone is going to chime in with 'XFree86 is good enough. And it isn't bloated or slow'. It is an excellent piece of software, but it isn't as fast as it could be. There are commercial X11 servers for Linux that really are as fast as advertised, I've seen it in person. Another of the 'problems' with XFree86, and even commercial X11 servers is that they don't take advantage of modern GPU's. Granted, OpenGL isn't an ideal method of rendering *everything*, but for some things, it would offload much of the graphics subsystem from the CPU. There are cases where OpenGL would be much slower, but with a little smart programming, this can be avoided. OpenGL also has the added benefit of adding some eye-candy features like transparency without taxing the CPU. Anti-aliased vector fonts are easy with OpenGL.
The only problem I see here, besides the usage of XML(it's flexible and easy to program, but too large as a metadata medium), is that many have tried this before and failed. Only time will tell.
I'll give it a week before declaring it 'YetAnotherDOA sourceforge project'.
You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
Alright, people need to listen closely. XFree86 is NOT SLOW, the toolkits you lay on top of it are what bogs it down.
I get full-window dragging and resizing in WindowMaker on my old 366MHz laptop, and it has an ATI Mach64 video chipset. Windows crawls when I do similar operations on the same hardware.
I seriously suggest that if you think X is slow you check out a more lightweight window manager and apps. GNOME and KDE have a LOT of overhead because they run on top of an extra layer of abstraction (GTK+ and QT, respectively). WindowMaker is written in C to interface with X more directly and it shows.
You can still use your GNOME/KDE apps under WindowMaker, I'm using konqueror as my file manager right now. Try it.
As for this project, it sounds cool to me. I think X is plenty fast as it is, but that doesn't mean I think someone should take what we've learned over the last decade and apply it to a more modern 'ground-up' solution. It would be nice if there was an X replacement that had QT and/or GTK+ tied in more closely, or if we had a quartz-extreme-like OpenGL windowing system and font renderer with postscript-esque qualities (i.e. run my desktop at high resolution, but zoom everything appropriately for 'real-world' DPI).
"Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
Yeah sure. in THEORY, the server-client overhead of X slows it down. I have, however, yet to notice it. Hell, I get a Higher framerate with Quake3 in Linux than in win32.
To take the quake3 thing a bit further- one day I was setting up a quake3 server on a remote machine. However instead of running q3ded (the server), I ran quake3.x86 (the client) by mistake.
Imagine my horror when the screen goes blank and I realise what I have done, and SURELY, this would fsck both boxes. Theres no way quake3 can X over a 100mbit network link (with the overhead of SSH thrown in). Or can it?
A few seconds later up pops the menu. It ran fine. As a quick experiment, I loaded q3dm17. It worked, and I was getting a good 15fps- quite playable.
Dont believe me? try it for yourself.
I think that little demo alone is enough of a demonstration. X my have it's flaws- namely bloatedness, but it CERTAINLY doesn't seem slow to me.
But even if it were plain old text XML, it still poses some real advantages, not least of which you could transport it over SSL, web proxies and other barriers that would stop an X-session cold.
Besides which the transport is probably not as important as the data you are send. If the schema had sophisticated drawing primitives ala SVG you might find it is considerably faster than X which might be forced to move bitmap data around for similar operations.