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Viewtiful Joe Shows 2D Cel-Shaded Style

Thanks to IGN Cube for their interview with Viewtiful Joe's creator, Atsushi Inaba, as the GameCube 2D platform-action title ships to U.S. stores. He discusses the choice of platform ("we figured for Japan, as well as America, that GameCube had the kind of hardcore action gamers that would want to play the game"), and comments on the influence of Joe's 'interesting' fashion sense ("honestly, I don't think American men or Japanese men are interested in dressing in more pink!") Reviews from GameSpot and from IGN are effusive, backing up earlier glowing import reviews, with GameSpot commenting that Viewtiful Joe "...manages to simultaneously recall the simpler times of 2D platforming action games while modernizing the genre in several major ways." Update: 10/07 15:01 GMT by S : There's also a set of reviews on the brand-new Ziff Davis site, 1UP.com.

2 of 12 comments (clear)

  1. Reason for the GCN by DrWho520 · · Score: 4, Interesting

    This game is one of the reasons I am glad I bought my GCN. This is by no means "cookie cutter" and its a third party title that can sit with the big boys on the 'cube. Now, if they would just update Mother (Earthbound) for the new millenia and release that on the 'cube, we would really be talking the little purple (or black, or silver or...) that could.

    --
    The cancel button is your friend. Do not hesitate to use it.
  2. *drool* by CashCarSTAR · · Score: 4, Interesting

    I was fortunate enough to play the Demo for this monster of a game. It's been so long since a really good 2D game has come out for a home console..let alone such a great one.

    This game is just as good as SMB 3, Yoshi's Island, Gunstar Heroes and Symphony of the Night. It's THAT good.

    The dodging mechanic took me completly by surprise, and just rocks, to be honest.