State, Future Of Portable Gaming Probed
Thanks to Boomtown for completing their earlier article on the history of portable gaming with a second and third, final part, in which they check out the Sega Game Gear ("...one of the finest handhelds ever crafted, but also one of the most problematic") and Neo Geo Pocket Color ("caught by the same thing that killed the Lynx - lack of third-party support"), before moving on to the all-conquering, frontlit Game Boy Advance SP ("so much better, it's uncanny"), the GP32 ("...an amazing idea"), and into the future with Sony's "bulkier, multifunctional" PSP.
...the development community for the GBA is blooming as well now that you can learn to develop for the price of a flash cart and loader (not to mention all the other "benefits" of the cart and loader).
So when a good community app comes to fruitition, it's more likely to come to greatness on a platform many people are already using.
Lets see the Lynx and Lynx II were highly superior to the GameGear.
The TurboExpress is a great game system that had the gretest idea...uses the same turbochip games on the TG-16 as it did on the turbo Express....Of course no company would do that nowadays cause thats potential revune loss