Sony Plans Smaller PS2 Chip, Cell Manufacturing
Thanks to Reuters for their story discussing Sony's plans to start mass production on a smaller PlayStation 2 chip. The new chip is "using cutting-edge 90-nanometer processing technology", and monthly production of the chip, which is functionally identical, and "...combines the game console's microprocessor and graphics chip, will start at 'several' hundred thousand units before growing to more than a million units by next year." They also plan to start a test plant for their next-gen Cell processor, widely rumored as the basis for the PlayStation 3, and the Sony plants are "...expected to start mass production of 'Cell' in the second-half of 2005", hopefully far enough ahead of time to avoid the chip shortages that plagued the PS2 launch.
Sounds like there may be something to their claims that the PSP will have the power of a PS2, after all. I would say that combining the microprocessor and graphics chip into one smaller chip is a pretty good step toward fitting the whole thing into a handheld device, yes?
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Going to smaller geometries is a standard tactic, so this is surprising but the more supprising that they intend to skip 0.13um which is still leading edge, .09um is still pretty risky and expensive. 0.13um would have cut the die size in half, while .09 reduces by 75% which is better but the reliability of .09 and the extra effort to go to the latest process when you need 20 million parts/year this sounds like a major risk that shouldn't be allowed to limit the move of the PS2 marketing push. I find it somewhat strange that "Cell" is getting so much press and interest, nobody has built a chip at .065um yet and this may take years if they can fit 8 processors at 65nm they should be prototyping 4-6 processors at .09 or 2-4 at .13. The cell seems to be more of a marketing ploy rather that real technology or atleast that all thats getting out. Does a game system need 1 trillion ops/sec???? for game play? A workstation with this capability would make a lot more money, your own nuclear resarch on PS3????
I have seen so much hype and no numbers. So what if each Cell is an overclocked ARM7TDMI and they use 16 of them in the box? I am more interested in how the memory is connected to each of the cells (northbridge), the memory specs (surely not the PC133), and how much of the OpenGL pipeline is offloaded further from the GPU to the chips. This is after all what they claim theyre doing.
I've seen dual and quad ARM cores in one chip, seen a simple GPU with an ARM in one chip and an ARM chip with a large FPGA on board. These are real production objects being used in cell phones and the likes. Everyone knows a dual Pentium2 500MHz doesnt necessarily beat a single Pentium3 at 1GHz, so how does this translate into cool gaming?
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