Game Music Benefits From Interactivity, Budgets
Thanks to the New York Times for their article discussing the rising reputation of game music in the mainstream media (free reg. req.) Bigger budgets are discussed ("the game industry's success has made developers willing to pay for live orchestra recordings"), as well as interactive music ("...akin to writing music for a Broadway show in which audience members could determine the order of the scenes... Game-music composers don't know which path a player will choose or when, so they must be prepared for unpredictability.") Elsewhere, veteran former LucasArts composer Clint Bajakian tries to describe steps to interactive musical bridging: "You conceive of the elbow joints you're going to need", but Richard Kessler of the American Music Center is still skeptical of game soundtracks in general, saying: "On an artistic level, it's not in the film music league."
Do all gamers have huge rigs?
Probably not, but it hardly matters.
Those gamers are so busy playing EverCrack or whatever, that no girl ever gets near their rigs, big or small.
And after they've been playing for three days straight, what girl would want to?
Face it, those gamers only get action when their hands are on their joysticks.
Opinions on the Twiddler2 hand-held keyboard?