Slashdot Mirror


Making An MMOG For The Masses

Thanks to GameSpy for their article exploring whether massively multiplayer games can ever break into the mainstream. The piece starts by contrasting EverQuest's 460,000 subscribers with other media, saying: "What EverQuest is not, however, is a mass-market success. J.K. Rowling sold over nine million copies of Harry Potter and the Order of the Phoenix this summer. Michael Jackson sold 25 million copies of 'Thriller.'" It goes on to analyze mass-market MMOG attempts such as the still-profitable, but disappointing The Sims Online, which Sims creator Will Wright says "...was the poster child for massively multiplayer games going wrong with the mass market", and Richard Garriott also comments: "...though the high concept was fabulous, [The Sims Online] suffocated under its own development weight."

2 of 45 comments (clear)

  1. BattleMaster by arunarunarun · · Score: 2, Interesting

    I ran across this game, BatleMaster, a while back. It's a light-weight online RPG - you just log in once or twice a day, and play for 15 minutes, max. Fun, and quite addictive.

    Takes a little getting used to, so stick it out for at least a few days, and you'll be hooked.

  2. what is the mainstream? by fireduck · · Score: 2, Interesting

    It's odd that an article, discussing how MMORPGs haven't penetrated the mainstream, fails to mention the single most popular MMORPG ever, Lineage. Granted, it's not western mainstream, but a game with over 4 million active subscribers is no longer a fringe game. That's a subscriber base that clearly qualifies as a success. As mentioned in the previous link, in Korea the game commands 47% of the market share. I doubt (m)any books, movies, or TV shows can claim that.

    What's really odd is that they even mention NC Soft and their billing methods for an upcoming game. But no mention of the game that has a subscriber base an order of magnitude larger than Everquest... guess that would go against the hypothesis and require an actual analysis of how and why the Korean market is different than the western/American market.