Red Orchestra, UT2003 Mod, Released
Neophytus writes "The first public edition of the long awaited Red Orchestra mod for Unreal Tournament 2003 has been released. 'Red Orchestra brings you in-depth infantry combat on the Eastern Front of WWII. With the emphasis on realism and authenticity, the Soviet Red Army meets the German Army on the ground across battlefields from Kiev through Stalingrad and on to the Reichstag in Berlin. Real weapons. Real battles. Real soldiers.' Download from FilePlanet (free reg. req.), FasterFiles, more."
While I can respect a free Unreal Tourney mod set in the WW2 universe, I must ask this:
Doesnt this add to an already overblown selection of World War 2 based FPS's?
Heck the best thing about the Desert Combat mod for 1942 is that its NOT about WW2!
| - | - |
The single biggest complaint I hear about Unreal II is the unbelievable weapons and non-traditional sci-fi style maps. Now with this mod maybe people will give the Unreal engine another chance. .
Try my new smokable Sig,
That Faster Files link, won't have faster files anymore...
My opinion is that Quake 3 engine does a better job of being used in a WWII game such as Return To Castle Wolfenstein and Wolf: E.T.
May I ask why?
taken! (by Davidleeroth) Thanks Bingo Foo!
UT2k4 is the same old engine, same old content, _plus_ some fun new stuff like more than double the maps, more character models, a few new (and some almost-old) gametypes, and more than cursory vehicle support. Oh yeah, and further graphics/networking optimizations.
I just checked the filesize on this mod: 277 mebibytes. WTF?? I have a fairly fat pipe going to my house, but since when did it become a good idea to create demos and/or mods regularly exceeding 100 megs?
I recently downloaded the demo for Tron 2.0, weighing in at about 200 megs. Now, I might almost think this reasonable if it weren't for a few crucial facts:
Yet, despite this, the download was 200 megs. It should have been no more than half that.
There has to be more efficient ways to handle this stuff.
Schwab
Editor, A1-AAA AmeriCaptions
In Soviet Russia...FilePlanet still sucks!
You can't call it realistic until you spend the majority of your time waiting in the cold, hoping not to die.
You can't call it realistic if you can play after you've died once.
You can't call it realistic until the credit for every action you take is given to your superior officer.
WWII was a terrible event. I have no problem with FPS, but to make a mockery of WWII while the survivors are still alive seems disrespectful to me. Play all you want in a Sci-fi setting. Make mods "simulating" the america civil war. But I think it would be nice to show some respect for the still-living vets of WWII.
vi is my shepard, I shall not font.
Stalingrad
Enemy At the Gates came close, maybe in it's first 10 minutes. After that, Hollywood falls far short of the horror and what really happened (as much as I can tell from reading this fascinating retelling of the battle for Stalingrad)...
There's been an ongoing debate among us about which is the better history. On the one side Dave, Rick, and others favor the dry academic 'cause and effect' of macroeconomics and political philosophy that lead to the World War 1914-1945. Others among us push for the 'real story', the oral tradition of the grunt soldier's pains and trials from the trench in the actual battle-- it doesn't matter how the forces got there, the drama of the day comes from a baker holding a rifle.
Stalingrad mixes both, but in an acceptable fashion: Beevor rightly frames his story around the causes and impetus behind Hitler's folly and Stalin's incompetence, but then follows those mishaps all the way down to how they drew 500,000 men in the German 6th army to starvation and death in the steppes of the Volga.
This is not an easy read. Do not try it if you have a fear of lice, rot, cold, or desparate hopelessness-- you will feel them as you read.
Beevor's foreshadowing was sometimes distracting, but then, as the reader, I had to tell myself that it was only foreshadowing because I didn't know the details of the battle-- this is history, not fiction. The author draws us to seminal mistakes in judgement, crucial firefights that end up dooming thousands later on, the chaos of war that brings entropy-- and death-- to millions.
I highly recommend this book.
(review originally appeared here
davejenkins.com |
FilePlanet absolutely sucks. It's one of the most cluttered websites I've ever seen. More banner ads & crap than most porn sites.
BitTorrent/p2p is an *excellent* way (and legitimate way) to get game demos out.
Why don't more companies announce "Hey, we've thrown this up on Kazaa too! Go get it!" instead?
INstead, we get ad-laden crap like FilePlanet/etc.
You probably don't need to set LD_ASSUME_KERNEL at the end of the script. Each program has a separate environment, initially inherited from the program that launched it. So "export LD_ASSUME_KERNEL=2.2.5" (in sh and bash scripts) only applies to programs launched by the ut2003 startup script after that line. Since its at the end of the script, it does nothing. In fact, the script would not need that line at all unless it wanted to run RPM.
To demonstrate (on OpenBSD, where LD_ASSUME_KERNEL probably has no meaning):
First I set LD_ASSUME_KERNEL pretending I had RPM on a Linux 2.6 system. Then I wrote and executed a script. The script unset LD_ASSUME_KERNEL so that ut2003 would start working (but rpm would not). However, even though I did not redefine LD_ASSUME_KERNEL at the bottom of the script, the shell from which I called the script still kept the old 2.2.5 value. The script could have been a ut2003 startup script.
One only needs to add the first "unset LD_ASSUME_KERNEL" line.
==========
There are two types of people: those who are in the world, and those who aren't.
There's a bit torrent download link for this at Filerush.com: Red Orchestra Beta 1 BT link
There's a bit torrent download link for this at Filerush.com: Red Orchestra Beta 1 BT link