KDE To Adopt SVG: Take A Glance
Karma Sucks writes "According to the KSVG website, KDE 3.2 will be adopting SVG in a very real way. A special preview of KSVG is available, showing everything from font rendering to a snowfall simulation using ECMAScript and DOM. KSVG is fully integrated into the KDE framework and can be used as a KPart -- e.g., by applications such as Atlantik."
SVG is a new way to render without pixels, it requires less ram but more of a CPU hit, since our CPUs arent actually being used its a fair trade off for resolution indepedance, speed, and special effects. It could allow Linux to compete with or even surpass OSX and Longhorn.
People don't exist to serve systems, systems exist to serve people.
SVG, whether you like it or not, may very well be the future as far as graphics...at least as far as GUIs are concerned.
Scalability has become increasingly more and more important on the desktop in recent years, and it's nice to see KDE recognize that.. Beyond the savings associated with going vector over raster, it's just a better idea. A better tool for the job. Sure, it's not going to replace traditional rasterized images (i'd imagine it's pretty hard to distill a rasterized image into a decent vector) but it's a step in the right direction. The right tool for the right job.
Cheers,
Bowie J. Poag