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On Interpersonal Compatibility In MMORPGs

Thanks to Terranova for their post discussing how MMORPG players are pre-selected for relationship compatibility. The post references a specific part of a larger survey on relationships in MMO titles that points out that "MMORPG is a highly specific kind of entertainment... [which] effectively attracts people with similar interests and attitudes", referencing stats such as: "MMORPG players who are employed tend to work in the IT industry (36% of employed EQ players.)" It also points out that these relationships evolve in a very different way: "People like to share personal details online and you only learn the mundane details when you meet them in real life."

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