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50 Games Industry Figures To Watch?

Thanks to 1UP for their feature discussing important videogame developers to watch out for, as they list "...fifty people in the game industry - some you've likely heard of, many you've not - who we think will help define gaming the most in the next twelve months." As well as the John Carmacks and Warren Spectors of this world, notably overlooked figures on the list include Julian Eggebrecht of Factor 5 ("Eggebrecht's team is one of the few out there that actually try to tax the GameCube to its limits") and Yasumi Matsuno of Square Enix ("..the director of Vagrant Story and Final Fantasy Tactics... [now] directing Final Fantasy XII.")

6 of 37 comments (clear)

  1. Article is a troll by moronga · · Score: 3, Informative

    Miyamoto isn't even on the list.

    We're supposed to believe that the guy behind the dead-on-arrival N-Gage is more important than Miyamoto? Please.

  2. Odd choices by edwdig · · Score: 3, Informative

    If this was written a few years ago, I could see including the Stamper Brothers of Rare. Bur first off, Rare's quality has greatly gone down hill over the past few years. More importantly, they want to get out of the business soon. That's why they sold all their stock of the company to Microsoft a year ago.

    And how can you include all the big people at Nintendo except for Miyamoto?

    Speaking of designers... anyone know what happened to Lori and Cori Cole from Sierra? They made some great games, but the Yosemite division got shut down a few years ago.

  3. And number 51.... by mrpuffypants · · Score: 4, Funny

    51: Valve's IT Security Guy

    Watch him get booted out of every job in the future!
    Watch him use MS Outlook without patching!
    Watch him lose his company millions for leaving ports open!
    Watch him get grilled into little chunks by the HL2 community!

  4. Re:I'd be interested in... by edwdig · · Score: 3, Insightful

    Well, for the most part engines aren't very interesting.

    For the PC, most people just licence either the latest engine from Carmack (who was mentioned), or the latest from Epic. The HL2 engine will probably make it into that list too when it finally comes out.

    For the PS2, most companies just make an engine and stick with it as much as possible. Look at Capcom's games - most of them are based off the Resident Evil core.

    On the Xbox and GC, who knows? No one ever really talks about it.

    Really, people only really care about the engine if it's more important than the game itself. Quake 3 was on ok game, but it's engine was the important thing. It made a lot of money for id, and was used for a lot of good games. Doom 3 probably won't be a bad game, but it'll probably be remembered far more for its graphics than its gameplay. Think about it... we don't really know much about the game other than that it looks really good.

  5. Err... by 0x0d0a · · Score: 2, Insightful

    Eggebrecht's team is one of the few out there that actually try to tax the GameCube to its limits

    Clearly the article submitter is not a game developer. Aside from possibly porters, there isn't a developer out that that doesn't "tax a console to its limits".

    You write the game. It runs too slow. You optimize it until it runs quickly enough. It needs just about all the juice.

  6. Really? by Inoshiro · · Score: 2, Flamebait

    Perhaps you haven't looked at games recently. Let's do a comparison.

    What looks better, a game that uses bump mapping, or a game that doesn't? A game that does, of course, because proper use of bump mapping gives the illusion that a model (such as terrain or a character) has many more thousands of polygons of detail with a simple extra bitmap.

    Now, what games for the GameCube use bump mapping? Nyo-ho! Now we see that most of the games for the GameCube do not use this feature, thus not taking it to the limit.

    Until games targetted at the GameCube (and, by extension, the Xbox) use all the advanced features like surround sound, bump mapping, and higher-resolution video output, you can't say that every develop takes the console to its limits.

    Repeat after me, "I own a Nintendo GameCube -- NOT a Playstation 2 -- I desire 4 player support, bump mapping, prologic 2 encoded audio, online broadband and system link features, and GBA connectivity support."

    Repeat after me, "I own a Microsoft Xbox -- NOT a Playstation 2 -- I desire relevant content downloads on Xbox Live, 4 player support, really good positional audio for my 5.1 surround sound setup, 720p mode with widescreen support, good system link features and Live online play, real caching of disc access via the HDD, a truly persistent in-game world because of amazing amount of save space available, in game soundtrack support."

    Most developers develop for the PS2 -- which means support for memory cards, rumble in the controller, and little else; they do not include in their visual engine things like bump mapping or the interesting pixel shaders that the GeForce in the Xbox, they do not include support for positional audio beyond stereo, they generally do not even bother to extend 2 player support to 4 player support (Teenage Mutant Ninja Turtles, anyone?). In some cases, they can even not bother to totally port the work over, leading to bizarre slowdown (MSG2: Substance on Xbox on tanker level and other areas!). GBA connectivity beyond EA's silly "unlock a level" stuff is rare beyond Nintendo's own titles.

    There is so much more to a game than wether or not it slows down, it's not funny.

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