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Indie Games Con Gets Report, Awards

Thanks to DIYGames.com for their report on the 2003 Indie Games Conference, held by Garage Games in Eugene, Oregon from the 10th-12th October. The Con aimed to "...not only celebrate independent developers and their work, but to provide a comfortable environment for developers to learn about the different elements of game creation, and to show their games to peers", and the Player's Choice awards for the Con showcase some interesting upcoming indie titles, with Fuzzee Teevee getting 'Best Graphics', and the Oids-inspired Bit Shifter winning 'Best Single-Player'.

2 of 18 comments (clear)

  1. Shameless self promotion (Not really ;-) by Midnight+Ryder · · Score: 2, Insightful

    Ok, I gotta say it - one of my products had it's premier there at IGC '03. Trajectory Zone showed off for the first time to the public. That was a blast :-) (Keep in mind it's just it's first beta - beta 2 will be comming along here in the next two weeks or so.)

    If you are an indie game developer lookin' for feedback, I highly recommend going to IGC next year with your game - there were 25 machine, and during any given ShowOFF session, you could get more face to face feedback about your game than you ever have had the chance to get before. Plus the organizers (GarageGames) did something smart - they also provide feedback forms for people to fill out. So no only do you get face to face feedback, you get 'annonymous' feedback where people don't have to worry quite so much about the effects of insulting the developer ;-) Plus, you get to WATCH them play the game - see what hangs the player up, what makes them laugh or curse, etc. It's unbelieveably great - testing across the Internet doesn't have nearly the power of doing it live.

    Oh, and if you haven't looked at our game sneak peek yet... ;-)

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  2. Re:Indie games by Anonymous Coward · · Score: 2, Insightful

    Not all in the contest are Torque -- quite a few of the puzzle games are custom engines. The NVidia/Chronic Logic BridgeIt is custom, and Fuzzee Teevee is custom, too.