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Most Children Able To Buy M-Rated Games

Thanks to an anonymous reader for pointing to the FTC report on children buying potentially inappropriate adult-rated games. According to the survey, "69 percent of the teenage shoppers were able to buy M-rated games", but this figure is down from 85 percent in 2000 and 78 percent in 2001. However, only 27 percent of stores where the games were bought had "signs, posters, or other information to inform customers about the rating system or the seller's policy on rating enforcement", and only 24 percent asked the 13-to-16 year old child's age, in this "mystery shopper" study funded by The Office of Juvenile Justice and Delinquency Prevention.

2 of 70 comments (clear)

  1. This is a no brainer by Anonymous Coward · · Score: -1, Offtopic

    It's quite obvious, it doesn't take a rocket scientist to figure it out.

  2. Re:b00l5h33t by Anonymous Coward · · Score: -1, Offtopic

    You're so fucking weak.