Most Children Able To Buy M-Rated Games
Thanks to an anonymous reader for pointing to the FTC report on children buying potentially inappropriate adult-rated games. According to the survey, "69 percent of the teenage shoppers were able to buy M-rated games", but this figure is down from 85 percent in 2000 and 78 percent in 2001. However, only 27 percent of stores where the games were bought had "signs, posters, or other information to inform customers about the rating system or the seller's policy on rating enforcement", and only 24 percent asked the 13-to-16 year old child's age, in this "mystery shopper" study funded by The Office of Juvenile Justice and Delinquency Prevention.
If the numbers are down, maybe kids are getting their unsuspecting (grand)parents to purchase the games for them?
In the aforementioned case, who is responsible if this kid gets his/her hands on this game? The kid, the parent, the grandparent, or the clerk?
What more can the clerk do? If the kid wants to get the game, he'll get the game. So how can this be the responsibility of the store?
We're not talking about a 5$ porn mag or a 10$ package of cigarrettes. We're talking about $30-$80 of video game. Now, maybe the laws are slightly different in the US, but in Canada, most places don't let people work a wage job legally until 16. So if you're under 16, and you walk into a video game store to buy Grand Theft Auto, where did you get that money from?
That's right! The same people who should have educated that person (and possibly be supervising that person) on what is appropriate to buy. The manager of a local video game store once said to me that if a 5 year old walks in with 80$ to buy GTA: Vice City, he has no problem selling it to the kid because there's no where else that child would've gotten the money. Video game stores are not baby sitters. If the parent is with the kid, the will remind them that the title's M-rated, but they're not going to brow beat them or take away their right to raise their children any way they want to.
Which is what this really is about. You can raise your child any way you want to, it just so happens that most people expect that they won't have to raise their children because they can use video games as babysitting tools; thus they give them money and send them off to the video game store without supervision. Whose fault is that? Not the video game store!
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
When stores start to card EVERYONE who comes in to buy an M rated game. I'm almost 30, and I look like it. I got carded when I bought Operation Flashpoint Gold. For God's sake people, it's not like they're selling booze or guns. We're talking about VIDEOGAMES!!!!
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
While I am sure that Jack Thompson and the Lion and the Lamb group will latch onto this number, keep in mind that videogames were not the worst. According to the survey 81% were able to buy mature dvd's and 83% were able to buy mature music. Remember this, because I'm sure the anti-videogame zealots won't.
http://www.popularculturegaming.com -- my blog about the culture of videogame players