Machinima Festival Discussed, Picks Announced
Thanks to HomeLan Fed for their interview with Machinima Academy director Paul Marino about the nominees for the 2003 Machinima Awards, honoring "filmmaking within a real-time, 3D virtual environment." Those up for awards include the ever-popular Red Vs. Blue, and more than one title from the commercial machinima company Fountainhead Entertainment, and Marino makes the interesting claim that "the holy grail of rendering systems is real-time rendering - and after that point, the creative language shifts and becomes more like filmmaking where shots are recorded in real-time."
I followed the link and watched every episode of Red & Blue. I must say, that was a refreshing and new experience. Quite cool.
This could be a really profitable segment for some game company to enter. Take a good 3D engine and make it possible to import all sorts of models, provide hooks for motion capture and whatnot and tools for cinematic capture and edits...
It is your personal duty to fight for what is right on a daily basis. Ignoring injustice is identical to approving
"the holy grail of rendering systems is real-time rendering - and after that point, the creative language shifts and becomes more like filmmaking where shots are recorded in real-time."
Having the ability to "film" a virtual world in real time, as if you were using a camera, is only possible if your virtual world has rules - like physics in the real world - that allows the world to change over time without the intervention of a human - the animator.
Thinking about it that way, I'd guess a whole lot of animators don't see replacing them by virtual cameramen and cartoon physics as the "holy grail". Part of the attraction of animation has always been where the animator breaks the rules in the viewers head about what should happen next.
Or put another way, if you remove God from the universe, you won't see miracles.
-Baz