The MMORPGs Of 2003 - Disappointing?
Thanks to GameSpy for their article presenting an overview of the massively multiplayer RPGs released so far in 2003, as the piece advances the opinion that "on balance, the year seemed a bit disappointing." The author bases this on the fact that "...too many games, like City of Heroes, Dragon Empires, Lineage II... and others have slid into 2004.", but also takes issue with the released titles: "Even though we got some hotly-anticipated MMOs like Star Wars Galaxies and PlanetSide, they suffered from some notable feature trim." Although profiling interesting new MMOs like A Tale In The Desert and Rubies Of Eventide, the article ends on a cautionary note: "There just don't seem to be enough players for all of these to garner big numbers. [In 2004] we're going to see some of these MMO publishers doubled-over in pain."
It seems like everyone agrees with me when I say the best MMORPGs were the originals in their first few years. Now the greats, most notably EQ and UO have deteriorated in veteran players' eyes and the new releases leave much to be desired. Not all is dim, however. I suppose a set of dismal releases makes the next great one that much more appealing to the fans.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
I strongly agree that there will soon - or may already - be far more Sci-Fi / Fantasy style MMORPG games than the market can bear. I was one of the many that was in UO on 'day 1'. I have also played AC, EQ, DAoC and EVE, though I currently don't subscribe to any MMORPGs. Lately I've been MUDing, but even that is largely because it's free and portable (very easy to find a telnet client when you're out and about).
The thing I always hated about MMORPGs is they were all set in that tolkien-rip-off universe with elves and dwarves and good and bad magic, that's completely uninteresting to me. I suppose SWG also has those types of elements, but it does a better job hiding them so I enjoy it. It's not perfect, but it's the first MMORPG to get my attention for more than a glance. I don't even like the Star Wars movies much, but it's fun to play in that universe.
Well, I stand right now, watching a gladiator tournament in Shadowbane. One that was organized by a player, but has a person from Wolfpack (the company behind the game) attending and helping out.
I have never seen this level of interaction between the devs and the gamers before. I think I am going to keep subscribing, even with some of the problems, because I have fun.
Every genre has loads and loads of stinkers coming out for every gem. FFXI for instance, looks good and gets a nod from them. So why are MMORPGs rated by their entire game-base, and not other genres? Just because they aren't 5000 MMORPG clones like there are racing car games?
Disappointing that Neocron isn't mentioned.
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Sony Online Entertainment.
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I just found one, it's completely free and it takes all the boring micromanagment generally required in MMORPGS out by doing it for you. Check it out at www.progressquest.com.
MEN... OF THE SEA... NEVER SAY DIE!
We bickered for a while, as opinionated gamers often do, until he realized that he basically agreed with me; the reason he preferred 2D was that he couldn't find a 3D game that was as high quality as some games like Nexus.
Nexus isn't very pretty(AT ALL. Massive amount of screenshots here.), so if graphics is one of your top needs in a game, it's not for you. BUT, it's well managed. The economy is perfectly balanced, the community is excellent, and the game is fun. Player and dev run events like carnages(deathmatches), elixir wars(capture the flag with bow and arrow), foxhunts(surround the fox on horseback), and a lot more, plus a huge cultural element including fanfiction, poetry and improv.
Nexus is probably one of the best MMORPGs out there; it's been around for awhile, but too few people have heard of it.
I, for one, am all for sweet, sweet simplicity.
~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
I don't play RPGs, you insensitive clod!
It's really sad to see great browser based games like Planetarion getting ignored in favour of dozens of eye-candy-rich gameplay-poor levelling-up rpgs that cost a fortune.
Thousands of people devoted huge portions of their lives to playing Planetarion, with 180,000 accounts at it's peak, and the on-line community spirit there was simply amazing.
It's just had an complete re-write for round 10 with many improvements, but it's future is in doubt because people won't pay $15 for a 3 to 4 month round, or even bother with the free 2 week trial
A pizza of radius z and thickness a has a volume of pi z z a
I played Ultima Online for almost 2 years and it took over my life for a large part of that time.
I didn't decide to play any of the new MMORPG's because I couldn't stand the First Person perspectiv e for an RPG. A world so complex and engaging requires peripheral vision that no first person, or third person game can recreate. The only way I can play these games is from a top-down view (2d or 3d) with no loading times, like Ultima Online. Exploring UO was fun because you never knew what was coming up because you couldn't see into the distance, it was a wonderful game.
I have been thinking about getting back into UO, what problems have you been seeing?
# of nerds who would be interested in MMORPG's: a fixed number that might grow slowly
::)
# of MMORPG's: a number growing by leaps and bounds
There are simply going to be too many MMORPG's and not enough players. Want to know what will drive future MMORPG's into the hands of the rest of the gaming masses? I'd tell you but that would END all the fun.
-- taking over the world, we are.
I believe the article is wrong about Uru: Ages Beyond Myst being pushed back to 2004. Last I read, it has gone gold and is supposed to be released in November. I saw a pre-order option on Amazon, not that that's an indication of actual release date.
I don't see why they should be complaining about games being delayed, given that most MMORPGs are shipped too soon and many of them have a shaky launch because of it. They even noted that some of the ones that did launch in 2003 had features trimmed to get them out the door. I think we're better off when the developers and publishers take the extra time to get more of their bugs fixed & make the games more polished and feature-laden before release.
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Notice that the two cited games from this year that "suffered from some notable feature trim" are both Sony Online Entertainment games. Planetside and Star Wars Galaxies are both put out by SOE. The problem these two games have are NOT from lack of players (Planetside is NOW having a player shortage). The problem is they are UNFINISHED GAMES.
I don't see any mention of Korean based game, Ragnarok Online [International (English) version of the game]. It has a version specific to the base korean market as well as loosely-translated versions accommodating MMO(RP)G fans in Japan, China, the Philipines, and the "international" communities.
/. password for the 593rd time -- easier just to be AC)
The difficult bit is in the so-called "RP". As with so many MMORPGs, the role-playing is lacking -- i.e., non-existent. No matter how well I try to RP, I constantly have players asking my character questions like, "What Lvl are u?"... or simplying being morons with names like ",|,," (flipping the bird?) and "<(o.0)>". Most players that don't even have a "fantasy name" based on the mythology of the game's background (Norse) are ignored by myself. I wish more people would help but many have given into the "lost cause".
How do we, the true RPGers get a company to promote RP'ing within their game? What kind of incentives can be used to kindle a true MMORPG atmosphere?
Maybe this should be a separate games./. topic/post? (btw, I've forgotten my