Gender-Bending In Online Games Investigated
Thanks to Terra Nova for their article discussing the prevalence of gender-bending in online RPGs. According to statistics worked out in the piece, "[in EverQuest], every 1 out of 2 or 3 female characters is being played by a male player, while every 1 out of 100 male characters is being played by a female player." The article also notes that, according to the statistics, "The demographic that is most likely to gender-bend is not male teenagers, but men over the age of 25", suggesting one reason for this might be that "younger male players are probably less secure about their own gender identity."
"[in EverQuest], every 1 out of 2 or 3 female characters is being played by a male player, while every 1 out of 100 male characters is being played by a female player."
As one of the few women posting to Slashdot, I wonder what the ratio of "gender-benders" is here?
Opinions on the Twiddler2 hand-held keyboard?
I played MMORGs for awhile, and I tried both sexes. Mostly to see how it would affect the game.
As you would expect, I was helped out by others FAR more when I played as a female. People were nicer overall, but there definately was an increase in harrassment. Of course, I always told them I weighed 750 lbs in real life, that tended to end any requests to meet in rl.
I could see why most gender-benders would be over 25. I don't see very many male teenagers being secure enough to play as a female character, I know when I was 16 I wouldn't have. Today its interesting to play as a female, to see how other react, and to compare that to how they react when I play as a male. It is really a good mirror on how society, and those in it, treat men and women differently just because of their sex.
I would guess that gender bending is less common there. "UNWEAR TOGA" wouldn't have quite the same effect.
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I'm male, over 25 and have almost always choosen to play female characters in every video game I have played. Why?
Female characters in many games typically focus on attributes I prefer - such as dexterity, quickness and so forth. Example: Look at the Soul Caliber characters. Almost all are in the 100 pound range - they cannot compete with the male characters on strength. So, they are given other attributes to compensate, which, frankly I find to be more interesting in terms of game play.
I don't play online games - but would probably choose female characters in that forum too. Although, I think the advantages are different - namely, if it is more of a social game, you don't have to conform to male stereotypes and can actually get into playing the character more - and possibly more likely to avoid conversation, like who's in the World Series, that I'd rather not have anyway.
I don't see how any of this is really "gender-bending". I've mostly played male characters anyway, but I've really never seen my male fighter or thief as MYSELF, but rather as my CHARACTER. I would imagine that a lot of the guys that are playing female characters see it the same way. I don't see my characters as being any different from Dante, or Snake, or Ryu, or Moritsune... my MMORPG character is just the male character that I'm controlling. The so-called "gender-bending" male players probably don't see their MMORPG character as any different than Tifa, or Chun-Li, or Samus, or Athena.
Granted, I've heard anecdotal stories about male players experimenting with female characters to trick people or get free stuff from idiots, but I've known a lot of "gender-bending" male players and all of them are just doing the same thing that they've done when they've played as Chun-Li in Street Fighter or Kasumi in King of Fighters - choose a female character because they like them.
This entire article is based on the idea that playing a female character in an MMORPG is the same exact thing as dressing up as a woman and claiming to be one in real life, and from my experience with MMORPGs like Ragnarok Online, that's just way off base. MMORPG or not, most people do not consider their video game character to be a reflection of themselves. What's next, an article telling me that by choosing to play a Warrior in an MMORPG, I'm voicing my insecurities about my physique and fighting ability? Or that the 29% of Everquest players that play as Mages are indicating their desperate need to be the intellectual elite of the world?
Some of this MMORPG analysis just goes way too far.
... but I wasn't gender bending. I just liked lookin at her butt when she/I died.
"Derp de derp."