Meridian 59 Still Not Near Death
tvalley000 writes "Warcry has just finished up a 3 part interview series with Brian Green, CEO of Near Death Studios and Lead Developer for Meridian 59, potentially the oldest commercial MMOG still running today. You can catch the first part here, the second part here, and the third part here. Brian talks about the PC MMOG genre, where he came from, and how the game has weathered the storm of nearly a decade in development and production."
from the normal slashdot headlines.
Is innovation dead?
Is Java dead?
Is bluetooth dead?
Is HTML dead?
Is ethernet dead?
(ad nauseum)
Interesting they just keep the game going, and put out new rendering engines. Always wondered why MMPOG's just scrap the game and go on, when the client can just be updated with new GFX. 1996 and the game still looks nice.
I've always wanted to see a AutoDuel MMPOG, some kind of wasteland, not all this RPG with swords. And Anarchy Online just didnt make the grade, and Star Wars Galaxy isnt hitting the mark.
Call dr. Kevorkian. Maybe he can do something about it.
Well, it looks pretty nice and all, but from the screenshots shown, the atmosphere really doesn't grab me at all. The look of it reminds me of the plethora of crappy RPGs released in the 90s. When I'm playing an MMORPG, I want it to be immersive. With all the alternative MMORPGs available today (some with an incredible atmosphere), the only thing that M59 seems to have going for it is the "small town" type feel of the servers, and I still can't decide if that's fully a good thing. I remember playing on smaller MUDs that had the same feel (where you knew everyone) and that got to be a bad thing - if you screwed something up or pissed somebody off (usually something relatively minor that people got mad about for no reason (dude, this is MY zone!)), you couldn't just blend in with the crowd and ignore them.
I'm sure it's a great game and all, but this is like playing Warcraft when you could be playing Warcraft 3 - why?
(Disclaimer: No, I'm not a graphics whore, but if I'm going to be immersed in a world for hours and hours at a time, I want to sit back and enjoy the atmosphere)
-- Dr. Eldarion --
Just wanted to put the information out there that the current Meridian 59 client works very well with WINE. I didn't get a chance to test sound, but I had no problems walking around and killing a few monsters in the world while I was on my FreeBSD box. Doesn't even require WineX (the client is THAT old). I'll admit that it looks like shit, but that's the fault of the game and not WINE. Anyone using WINE shouldn't care too much about graphics anyway :)
I know that the developer has stated some interests about creating a true Linux port of the new client, which would definitely be neat, but I'm not sure how that is going to work out.
Does it run on *BSD?
My legal education, in nifty podcast format
One of the best things about this game is that because of the smaller server sizes (100s rather then 1000s) the community is more solid.
-- Herder of Cats
Gemstone III is quite a bit older than Meridian 59, for instance. MMOG != graphical game. There's nothing inherent about an MMOG that requires graphics. If it's a matter of players online, Gemstone, Dragonrealms, Achaea, and a number of other muds all crush it.