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Software Defects - Do Late Bugs Really Cost More?

ecklesweb asks: "Do software defects found in later phases of the software development cycle REALLY cost THAT much more than defects found in earlier phases? Does anyone have any empirical data (not anecdotal) to suggest that this logarithmically increasing cost idea is really true? That is the question I use whenever I want to tick off a trainer. Seriously, though, it seems an important question given the way this 'concept' (or is it a myth?) drives the software development process."

"If you're a software engineer, one of the concepts you've probably had driven into your head by the corporate trainers is that software defects cost logarithmically more to fix the later they are found in the software development life cycle (SDLC).

For example, if a defect is found in the requirements phase, it may cost $1 to fix. It is proffered that the same defect will cost $10 if found in design, $100 during coding, $1000 during testing.

All of this, to my knowledge, started by Barry Boehm in papers[1]. In these papers, Mr. Boehm indicates that defects found 'in the field' cost 50-200 times as much to correct as those corrected earlier.

That was 15 years ago, and as recently as 2001 Barry Boehm indicates that, at least for small non-critical systems, the ratio is more like 5:1 than 100:1[2].

[1] - Boehm, Barry W. and Philip N. Papaccio. 'Understanding and Controlling Software Costs,' IEEE Transactions on Software Engineering, v. 14, no. 10, October 1988, pp. 1462-1477

[2] - (Beohm, Barry and Victor R. Basili. 'Software Defect Reduction Top 10 List,' Computer, v. 34, no. 1, January 2001, pp 135-137.)"

2 of 125 comments (clear)

  1. Yes they do. by Karora · · Score: 4, Informative


    There's plenty of proof out there. Even "ancient" but worthy texts like "The Mythical Man Month" discuss this one.

    The size of the project and the nature of the bug really combine to drastically affect the outcome.

    For me personally we have just spent about a year tracking down a particular set of bugs (probably not all nailed yet) which showed up post-live. When we were pre-live these would undoubtedly have been easier to fix, but something else that we could have done at that point would have been to improve our design, which would have nuked most of the bugs completely. Once we are in production however we have this forward/backward compatibility heuristic tying one hand behind our backs, and redesigning the thing gets much much bigger.

    But that's just anecdotal, of course.

    --

    ...heellpppp! I've been captured by little green penguins!
  2. Logarithmic by gazbo · · Score: 4, Informative

    Looks more exponential to me.