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Quality Assurance In The Games Industry

Thanks to NTSC-uk for their opinion piece discussing the perceived lack of 'quality assurance' in the videogame industry. Amid oft-repeated claims that "many games fall short of the mark" on overall quality, there are some more interesting arguments that QA testing "rarely promotes the criticism and fine-tuning of the most important aspect of design - gameplay." The author even goes on to suggest that hardware manufacturers should again get more involved in the quality of games on their machine: "Nintendo demonstrated during the 80s and early 90s how the power of the manufacturer can be used... to ensure that the design of new games, and particularly good gameplay, was top of the agenda - hence Nintendo's 'Seal of Quality'."

3 of 75 comments (clear)

  1. Just Focus On Bugs by DarkZero · · Score: 3, Interesting

    For awhile there, console games were relatively bug free. On the Super Nintendo, Genesis, and to some degree the PlayStation, there were very few crippling bugs that every single person that played the game had to watch out for while playing. Lately, this has changed. Enter the Matrix was riddled tons of different bugs. Tomb Raider: The Angel of Darkness was filled with situations where Lara would get stuck in a jump and you would have to reset. Jak & Daxter had a bug that randomly occurred in the middle of the game that kept you from fully completing it. Knights of the Old Republic's bugs are just as infamous (though not as numerous) as Enter the Matrix's. Star Ocean: Til The End of Time, a best-selling Japanese console RPG, had crippling bugs. Yu-Gi-Oh! World Wide Edition is filled with bugs toward the end of the game, including a relentless crash bug that causes the game to crash during almost any battle with the final boss.

    These are some of the best-selling games in their respective countries and consoles, but they're riddled with software bugs and glitches that, in some cases, ruin really great gameplay ideas. And these are just the ones that are popular! Play any of the less popular GBA titles, such as Megaman Battle Network 3 or the GBA port of Super Puzzle Fighter 2 Turbo, and you'll find many more of those GBA crash bugs.

    We've actually gotten to the point where games made by veteran game developers like Capcom, Shiny, and Konami that have been certified by NINTENDO (of all companies!) are riddled with crash bugs, so I think gameplay is the least of our worries at this point. If you can't even play the damn game, then the gameplay doesn't really matter much.

    (And as a brief side note, some of the practices that the article mentions have already been standard at Sony for years. Sony Computer Entertainment America has wielded its broad monopoly in the United States to keep what it sees as "below average" Japanese PlayStation and PS2 games from entering the US. Some notable victims are The King of Fighters 2000, a Metal Slug title or two, a Persona game, and Goemon.)

  2. Blame the talking heads. by MImeKillEr · · Score: 3, Insightful

    As someone who works in software QA, all I can say is thus:

    If QA has the ability to block the release of something due to defects then this is an almost absolute way to ensure quality (other factors notwithstanding).

    If QA doesn't have to give their seal of approval before something goes out the door, then things will be released with defects (some known, others not).

    I was fortunate enough to work for a boss who stated to development and the project managers that he would not sign off on releases simply to meet deadlines. If the powers that be wanted something shoved out the door simply to meet customer expecations, they'd do so without QAs consent - and that we'd not take the blame.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
  3. Good QA is undervalued by codemonkey_uk · · Score: 3, Funny
    IMHO high quality QA is hugely undervalued in the games industry as a whole. To many publishers just take on any old kids on their summer/winter vacation from collage, just for the final project phase, and do not see the hiring of quality staff in the QA department as a long term investment. Less than games half the companies I've encountered (ie worked for or interviewed at) take QA a seriously as I think they should.


    Anecdotal evidence doesn't count for much, but it can be entertaining, so here is a the "description" from a genuine bug report from a major US publisher, for a game I was working on a while back (not published):


    "-Music selection should very , as well as sound efects
    crashing ,sliding out , aswell as a annoncer threw the
    game making itmore real , funnny , and with the race
    atall times, when a accident acures, ect.
    "

    This was submitted as a "class A", "In-Game GUI" bug.


    It's a cut and paste. No typos introduced in the retelling.

    --

    Thad