Former Blizzard Staffers Announce New Studio
Thanks to GameSpot for their news that the key members of the creative team behind Diablo and Diablo II have announced their new company, called Flagship Studios, after their split from Blizzard at the end of June. The 9 co-founders of the San Francisco-based studio hope "...to build on a track record established by their work on the... Diablo franchise" at Blizzard North, and there's a piece of concept art and a company FAQ on Flagship's site that clarifies the fact they "intend the PC to be our main development platform", mentioning "multiplayer focused" aspects to this very early-in-development debut title.
It needs to be put on the main page.
I guess they were tired of being left out in the, ah, "cold", as it were.
I watched C-beams glitter in the dark near the Tannhauser gate.
the concept art seems to "clarify" only that they are dorky and male, which i would take to be prerequisite for the gaming industry
I can think of at least two other instances of the most talented section of a game development company taking wing over petty differences:
1)When the developers of Contra left Konami to form Treasure.
2)When the developers of Goldeneye and Perfect Dark left Rare to join Eidos.
In each of these instances, the output of the parent company suffered greatly, while the prodigal developers released games that built on the strengths of their previous works, while seeming less constrained (or focused, depending on your perspective.) For Konami vs Treasure, compare Contra 3 to Gunstar Heroes. For Rare vs Eidos, compare Goldeneye or Perfect Dark to Time Splitters 1 or 2.
I wish the upstarts the best of luck, and hope they can further refine their work.
*cough* Ion Storm *cough*
peace be with you.
the initial story when these guys left was that it was only a few employees, Roper and 3 original Condor guys. This release mentions that 9 people left B.North, including art directors and senior programmers. That's a bit more drastic that first reported... (or at least than I recalled). I'm sure this gives Blizzard an opportunity to encourage new talent at B. North, but I really doubt losing all the top guys there is going to help any release dates (for any of their unnanounced projects.)
Best quote in the interview with Roper, "Basically, it all comes down to spending less time managing teams and more time making games." And then of course, you go to the flagship homepage and see that of the 9, they've got a CVO (??), CEO, CCO, COO, CFO, 2 art director, and 2 technology directors. Seems odd that all 9 of their employees are managers...
Maybe UbiSoft will sue them now
The flavor is a dark one (of course) that we think will really strike a chord with gamers around the world.
Not to criticize or anything, but have the Blizzard (or ex-Blizzard) folks ever made anything with a plot the isn't dark? Where you know, maybe no major characters lose their eternal souls to aliens, or demons or what not...
I think their dev team needs a hug.
I can just imagine that first creative meeting...
"Guys! Guys! I've come up with this great new concept."
"Yeah?"
"I call them 'tits', whaddya think?"
"They could catch on, get really popular. We should patent that idea quick."
erroneous: look me up in a dictionary
I'm a big fan of the Diablo series, so I am looking forward to what and how this new project is going to turn out now that they have emaciated themselves from Blizzard. There has always been buzz about what would a Diablo 3 be like. (disregarding the idiots who think the new mega-patch coming soon for D2:LOD is #3) I wish them the best of luck.
Hiding my inner nerd.
Seems like a good idea to me. I know that their is a community backlash against PC software houses when they go console focused or console only. Look at Jade Empires and KOTOR from Bioware... Fable from Lionhead... Angry PC users abound in both cases, so this could be a shrewd marketing manoeuver.
Starcraft 64 (on the N64)
Mechwarrior 2 (on the PS1)
Morrowind (on the Xbox, was delayed for more bug fixing but not the PC version)
And for the most notable and most recent game : Final Fantasy XI
With consoles becoming more powerful than ever (read : rivaling PCs, already destroyed arcades) having console versions of a game is almost too tempting, especially with console makers going crazy trying to out do one another. *cough*Sony&Microsoft*cough*