Rare Grabs Ghoulies For Microsoft, Gets Mixed Results
Thanks to 1UP for their review of Rare's first Xbox title, Grabbed By The Ghoulies, which has just shipped to stores following the company's acquisition by Microsoft last year. The reviewer is lukewarm at best on this swiftly-developed title, arguing it "...really is nothing but monster-punching and room-advancing", and lamenting that "...most of all, the game's short. Really short." While a recent hands-on preview at TotalVideoGames was much more positive, suggesting that "as far as we're concerned the criticism of 'Grabbed by the Ghoulies' has been a little harsh", IGN Xbox have now weighed in with a similarly ambivalent review, praising "some really great presentation", but ultimately suggesting "there aren't any landmark moments or climaxes to diversify the gameplay in any significant matter." So, which forthcoming Rare titles are you looking forward to?
I think Perfect Dark Zero will fit in the Xbox lineup perfectly. As for other titles, I hope they don't decide to put 500 blue things, 200 yellow things and 50 red things to find in each level. All that collecting nearly ruined some of their Nintendo 64 games, like the Banjo-Kazooie series, Jet Force Gemini, and of course Donkey Kong 64.
Rare has made some great stuff, but I want to see them do more with a 3D environment than hide a bunch of fucking coins or gems or dildos.
I'm on top of my game like I'm standin' on Xbox.
The game really sounds more like something from the 'Good old days' of Ulimate Play the Game (now Rare) - trapped in a small area, lots of bad guys to fight, using specific moves/equipment/order to kill the monsters. Like JetPac or Psst! (damn that game was hard).
Can someone explain to me Rare's appeal? Yes, they made a good first-person shooter (FPS) for the N64. We all know that no matter how good a console FPS is, they pale in comparison to FPS on PCs. While Starfox Adventures (Nintendo GameCube) is one of the most fantastic looking games, the gameplay is uninspired and the story is dull. The game has no soul. Color me jade, Rare does not impress me.
What Rare really needs to do is find some way of reinspiring and reinvigorating its games, especially in the way of gameplay. They are just tired models of gameplay - Rare should try their hand at something bold and new instead of the neverending item hunt. They have talented artists, designers, and programmers. It's making a compelling game with fun mechanics where I feel Rare continues to fall short. All of the graceful programming and pretty graphics can't save a game with a lackluster basis to begin with. And while there are some people who really enjoy item collection games, Rare slit its own throat by producing one after another after another on the Nintendo 64.