The Trouble with MMORPGs
jasoncart writes "The trouble with MMORPGs is a humorous account of one gamer's struggle to find and assume his place in the rapidly evolving societies which form a part of the online RPG explosion. Ultimately, it is also a lament for the loss of direction that is the scourge of the genre."
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is that pretty all of them seem to use the same engine. the "Keep paying us after you bought the game" engine. I've beta tested Earth & Beyond, which was pretty cool until the beta ran up and they asked me to pay them for the rest of my life. I played Anarchy Online for a while until they asked me to pay for the game until the end of the world(s). I'd probably actually go out and play a MMORPG or two if I could just buy the game once.
the other problem I have with MMORPGs is that they are so dependant on working with other people. There are even quests that you can't go on without having a certain number of people in your party. There is no soloing. none at all. well, unless you want to be that level five guy who always gets PKed.
and the worlds are hardly versatile at all. If it's a game like Anarchy Online where there're two warring factions that supposedly hate eachother etc etc etc, well, you see people from either side partying up and going off adventuring all the time. and while the news posts say that one side destroyed some facility or other of the other side, well, nobody actually does. It's all made up by the guys writing the news posts.
so...yeah, if somebody could just fix the games so they were more like an actual RPG (preferably with a real-time combat system so you don't have click on an enemy, go get breakfast, come back, heal, click on another enemy...) and less like monopoly (where everything's already bought up so you keep paying them as long as you play) then they might be good games.
Trick-or-treat!
yeah, let him go back to his MUDs and his MMPROGPHALUHALUHAGALUHGALHUH please pass the gayness
One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of
all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've
known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last [samag.com]in the recent Sys Admin comprehensive networking test.
You don't need to be a Kreskin [amazingkreskin.com] to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.
FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.
Let's keep to the facts and look at the numbers.
OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.
Fact: *BSD is dying
...humorous account of one gamer's struggle to find and assume his place ...
Here's a novel idea:
Turn your computer off, go outside and get a real life, you know, complete with real life challenges, real life solutions, real life women, etc. etc. etc.
There's more to life than a phosphor screen.
So rise up, all ye lost ones, as one, we'll claw the clouds.
*uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *uggh* *unnnh* *ugh* *UGGGNNNNNNHHHHHHHHH!!!!!!*
Thanks dude, that was fantastic. What are you doing tomorrow?