Phantom Game Console Presentation
superultra writes "Glaximus has posted an impressions piece on Penny-Arcade of one of Infinium Lab's first press conferences. Most notable is that which Gabe, of Penny-Arcade fame, also replicates on Penny-Arcade's front page: 'One of the last questions asked was rather direct and perhaps aimed a bit low. "So, I have all my consoles at home, and I have a very powerful PC that plays lots of games and can be upgraded simply by installing new hardware myself. Why would I want to buy a Phantom?" Rob's answer? "Well then you aren't really part of the Phantom's core user base." That got some chuckles from the crowd, sure. But it was Rob's next statement that had the real impact. "See, you people say you have enough consoles, and a powerful PC, but whenever a new console comes out, you people always buy it."' Other details are scarce, except that the release date is now April 2004, and that the Phantom will use highly advanced DMCA techniques such as Epoxy Encapsulation and Case Intrusion Detection. Doing so will, no doubt, provide the Missing Link in Digital Rights Managment."
I forgot who, but someone actually went to the address they had listed for their headquarters. It turned out to be completely abandoned, not even any furniture or anything. When that person called and asked about it, he was hung up on. That, combined with the fact that most of the screenshots look like they're coming from his GARAGE (there were some tires sitting in the corner) and the fact that there's never any real concrete evidence of this thing actually existing make this thing winner of the Vaporware of the Year award.
-- Dr. Eldarion --
here is the hard "truth", or something close enough too it.
In the future, I would want to not be isolated from my friends in the Space Station.
The general purpose computer will eventually price crush the game box.
it may price crush them (it's close to that now) but it is nowhere closer to having three things:
1. appliance-style instant-on "plug and play" -- instead you have to load the OS then install the game, then load the game, and so many things can go wrong there.
2. unified controller architecture (man the buzzwords) so that game developers don't have to worry about which version of Microsoft Sidewinder you're going to use, or maybe you'll just use the keyboard and a trackball or what have you.
3. "franchise" games like Nintendo's Mario, oh so popular with the young 'uns.
Now, what the PC does have, is mods. I think that's the big weakness of Xbox live and all that, there's no ability for the community to "embrace and extend" as it were. Kinda ironic, but not surprising. The PC is an open architecture computer, the game consoles are closed-architecture appliances.
At the time, we weren't even in high school yet, let alone had jobs to buy consoles with. Now that we have jobs and money and free time to kill, we're looking for these consoles on eBay.
Of course, these older consoles aren't the ones that require a broadband connection. That's a good way to slash your target market down to an order of magnitude less than what it could be...