The Mystery Of Star Wars Galaxies
Tim Burke writes "I've got a piece up on my website that acts as a form of independent postmortem for Star Wars Galaxies, discussing my initial impressions and lasting conclusions on the PC MMORPG." Burke argues cogently enough that SWG lead designer Raph Koster comments that it's a "good essay" over at GameGirl Advance, despite direct criticism of his team as having a "prevailing assumption... that players make content, not designers", and the suggestion that Koster is "muleheaded" about "the importance of creating a sense of achievement in a persistent world entirely through barriers of time and repetition."
I don't understand the relevance of creating and selling a MMOG (Multi-Massive Online Game).
I mean. It requires a lot of resources in creation, development, manteinance, and it also requires a lot of marketing in order to reach a vast audience. It is strenuous on resources, and with human nature of the players, a MMOG experience may be even worse than Real Life.
Ok, I am biased against MMOGs, I only played freeware ones and I find hard to collect the necessary time to play one anyway (I still prefer usenetting). But this "let's do a MMOG" craze looks to me like the other crazes that there were back in the days, only worse.
Example: after playstation came out, every single industry tried to put a 3d videocard for pcs (and now only NVidia, who played well, and ATI, who was relatively out of the high-end 3d business until late, are the top of the market).
Another Example: In 1996, how many IPSs were proliferating trying to replicate the success of Compuserve, AOL and Prodigy?
Third Example: Wizards of the coast came out with Magic the Gathering in 1992/1993, then everyone and their dog published their own C/TCG. (When WoTC grabbed the patent on C/TCGs the market was sweeped by WoTC fees, leaving WoTC with a monopoly).
Ok, this process of everyone investing their asses in the product may incentivate innovation, but how many wrong investments were made? And now, what MMOG should I play first without having time sinkholes, idiotic admins (problem that is seen also by the linked article - see the highly censored SWG forums), and ton of bugs et al? At least AOL delivered you the packet you wished to retrieve on the internet (yeah, ok, along with SPAM, but this is the problem of the internet in the whole, not of AOL), and 3D cards delivered you pixels arranged to resemble 3d solids on the screen... but after SWG and the other batch of would-be-evercrack, how can we say that these services are delivering FUN?
+ + + + ;_;
I thank the AC who stole my first meaningful first post
"I am slashbot, hear me roar!"