Slashdot Mirror


Potential For Chinese Online Gaming Market Huge

Thanks to GameGossip for pointing out the NPD article discussing the swift growth of online gaming in China. According to the piece, "In 2002, China's online game industry pocketed 910 million yuan(about US$110 million), compared to 310 million yuan (about US$37.34 million) in the previous year.", and "the number of online game players... doubled from four million of the previous year." In related news, since most Chinese online gamers don't have their own PC, CNET is reporting on the consolidation of Net cafes "under the management of larger, mainly state-owned companies."

3 of 28 comments (clear)

  1. Reminds me of Arcades by vasqzr · · Score: 3, Insightful



    In related news, since most Chinese online gamers don't have their own PC, CNET is reporting on the consolidation of Net cafes "under the management of larger, mainly state-owned companies."

    Reminds me of arcades here in the USA. They were incredibly popular because the home gaming consoles were so far behind coin-op hardware. They could have a huge boom over there, with net-cafe's instead of arcades. Does Nolan Bushnell know about this? Better start opening up some Chinese Chuckie Cheese's.

  2. Re:Wouldn't rampant piracy hinder this? by KD5YPT · · Score: 2, Insightful

    Online gaming might actually help hinder this, since the servers that connect the game can check whether its a pirated copy or not (CD-keys and etc). Sure it might not be fool-proof, but it would help.

    --
    In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  3. News at 11 by Scrameustache · · Score: 2, Insightful

    There are over one BILLION chineese.

    Potential for EVERYTHING is huge is china. Talk about non-news.

    --

    You can't take the sky from me...