Bringing Ultima Online To The Masses
Thanks to GameSpy for their section featuring extracts and articles centered around the previously Slashdot-mentioned new book, Dungeons And Dreamers, which discusses "the rise of computer game culture" through figures such as Ultima creator Richard Garriott. The feature includes a three part extract from the book, dealing with "the trials and tribulations Richard Garriott and his team at Origin underwent in order to bring Ultima Online to the masses." There's also an interview with the book's authors, as well as a chat with Garriott himself, in which he trails his new NCSoft-backed massively multiplayer title, Tabula Rasa, which he says "combines MMP with story-based scripted adventures for parties of players."
Move away sire, I was first. I will now slay you with my mighty 1044hp sword.
Eh I will go back to Lineage, at least NC soft lets us Mac users play that.
I must say it is quiet annoying that in this day and age of code being easily compiled for multiple platforms, still very few MMORPGs out there for mac users, with online Lineage, Everquest, and Shadowbane, along with a few much smaller ones.
The one that pisses me off the most at not getting is Uhr.
"Slashdot, where telling the truth is overrated but lying is insightful."
The trials and tribulations Richard Garriott and his team at Origin underwent in order to bring Ultima Online to the masses.
The article completely fails to mention the fact that Richard Garriott and the Ultima Online team turned the largest and (in my opinion) best MMORPG ever into a waste of time for everyone involved, with players, having played for four years deserting it mere weeks after them bringing out the Age of Shadows expansion pack. For those unaware of what happened with Ultima Online, the Age of Shadows expansion pack irreversibly changed the game for the worse, causing floods of players to leave to other games, such as Everquest, Diablo 2 and Star Wars Galaxies. Leaving Ultima Online left a sour taste in mine, and I'm sure many other fans of the games mouths.
When anger rises, think of the consequences.
Confucius (551 BC - 479 BC)