Harrison On Nintendo's Shortcomings, Hopes
Thanks to EGM for their interview with Nintendo vice-president George Harrison, discussing the current state of the GameCube, as well as plans for the future. Harrison is surprisingly honest, commenting: "I think we've had individual successes with things like Zelda: The Wind Waker and Smash Bros. and others. If there's a shortcoming for us on GameCube, it's not delivering enough consistent breadth and variety of software. That really is the key." He also explains the exact reasoning behind the GameCube's recent price drop: "We see people buying it for $99 as a second system; potentially someone who has owned a PlayStation 2 for three years already and know that they have another two or so years to wait [for the next console hardware generation]."
George Harrison: If there's a shortcoming for us on GameCube, it's not delivering enough consistent breadth and variety of software. That really is the key.
It's going to take time. A whole lot of precious time. It's going to take patience and time. To do it, to do it, to do it, to do it, to do it, to do it right.
" I think that, clearly, the improvement in graphics and presentation by the systems is reaching diminishing returns. We've talked about this before, but the reason for a consumer to buy the next generation of hardware, for many of the competitors, is not going to be because the graphics are prettier. It'll ultimately come back to what is a unique gaming experience."
I think he's got that point nailed. Every generation, the artists have fewer and fewer limitations for creating realtime 3D graphics. We're at a point, even today, where the artist's style and vision are relative easy to achieve. How can the next generation of graphics be to the GameCube what it was to the N64? Beyond a few more polys and real-time shadow casting, not a whole heck of a lot. Whatever happens for the next systems, there's got to be a new dimension of gaming.
Nintendo's aware of this. And since it's not so obvious what the next breath-taking move is (i.e. with the N64, it was faster frame rates and higher resolution) I'm damn curious what Nintendo comes up with.
"Derp de derp."
I reckon this is an excellent move, as all the nintendo fanatics bought one in the first few weeks, but this allows them to get a chance in the homes of those with a PS2 and/or XBox, and let the games do the talking.
I think Nintendo is taking the right steps to disprove the misguided notion that the GCN is a kiddie's system, and for 99 bucks, a lot more people would take an interest. I could definitely justify buying a PS/2 for 100 bucks with a couple of titles, and the same goes for the XBox. I reckon Nintendo are counting on people buying a 100 buck GCN, one or two of their really huge titles, and giving any financial loss on the discount back to the big N in game sales.
Never fight naked, unless you're in prison...
To begin with, Sega is and was never nowhere near as big as Nintendo to begin with. The only reason Sega suceeded in the 80's and 90's was because they had several 8,16,32, 64 and 128 BIT gaming systems ending with the Dreamcast, and they had their own brand names like Sonic for example.
Seeing as the DC was the first 128 bit console it had actually beat out PS2/Xbox/Gamecube. Alas, seeing as Sega didn't do nearly enough promo and ad work on the DC, it died off and they decided to go into the software business for all 3 consoles.
Nintendo won't go the way of Sega, not since they've been around since the 1890's making everything from card games at first, then later arcade boxes in the late 70's and 80's, and then the NES from 1985 onward to today with the Cube.
You must master your joystick like a fisherman masters bait! - Gimpy
A little from Column A, a little from Column B...I've found that the attraction I had to video games when I was 7 - 12 years old isn't what it was, but games like Vice City, Half-Life 2, Max Payne 2, etc. still deserve anticipation and excitement. It's just in an entirely differetn context. When I was 9 years old, all I had to worry about was a page of math problems, a 3 paragraph essay, and then I could get ramped up about gaming. Now, it's worrying about meeting project deadlines at work, bills...life in general. The excitement is still there, it just doesn't take up as much energy as it used to.
So not only is your argument flawed - a company can survive by just selling to a young demographic - but it's also wrong in assuming that Nintendo only makes games for 10 year olds. Super Smash Brothers, Mario Golf, Metroid Prime, and Zelda all appeal to gamers over the age of 10. I own GTA III but don't need to be able to shoot hookers in order to enjoy a video game - sometimes just rescuing the princess is enough. I always find that the mature gamers who say that Nintendo has kiddie games and they will only play GTA III-like games are the least mature gamers.
I hate liberals. If you are a liberal, do not reply.
Good to see that acceptance of the truth is begining to leak through the denial. The online capabilities have been a big selling factor for the XBox, even though most people don't use it. PS2 is holding steady, they've got online play although not out of the box. GameCube however has been getting slammed by the press and message board junkies for their lack of online support.
It doesn't matter that most people won't use the online capabilities much, they still buy into the hype. If someone thought that two consoles were equally valuable for the price, and then you added online capabilities to one and not the other, that would probably influence their decision.
Plus of course there's always the gap between impulse and follow-through. Even if someone is never going to do much online play, they might like to think that they will. I'm a friendless geek (well, not entirely friendless, but all my friends who play games live in other states, so close enough =) but i'll still let multiplayer capabilities of games influence my purchasing decisions. I'll be more likely to purchase a game with cool multi-player aspects in the vain hope that i'll find someone to play it with sometime.
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Nintendo was never the only game in town and has always had to fight. First they had to knock off Atari (easily done because of the gaming bust in the early 80s), then they had to fend off Sega (which really meant they tied with them between the SNES and the Genesis). The break with Sony (imagine if that project had come through - GTA on the N64 and the GC?!?!) and the stupid choices made for the N64 is where they stumbled, and that stigma has affected the GC. The GC is definitely a more balanced system (do you see a Pikachu edition of the GC?), and there are more games on it for 30-year-olds than 10-year-olds. I think many people are starting to notice that.
When you consider that the Famicom has been around for 20 years now, and that the GBA is as readily available as water, you have to admit that Nintendo isn't going anywhere. They're the only ones to have lasted this long. Atari's gone, Sega's out of the game, 3DO is dead and buried and Bandai is almost out of the running. So people may buy a GC as a second and not primary console - that's okay! Once they've firmly established themselves in second place (and, remember, we're talking in the US, not worldwide), then they can start working on how to take the top spot again. this is precisely where Sega fell apart. They were so focused on taking the #1 spot that they didn't focus on the places and things that mattered (the DC is a great system, it's just missing a lot of great exclusive games...sort of like the Xbox). Nintendo is looking at bettering itself step by step. Not a bad idea, really.
There may come a point where there is not a console being developed by Nintendo, and we all have to admit that, but when that happens, it just means more creativity going into handheld gaming. :)