MMORPGs - Societies or Games?
Talrias writes "The Community Manager of Codemasters' forthcoming PC MMORPG, Dragon Empires, has written an article over at Stratics about whether MMORPGs are designed as societies or as games, and uses the examples of the two big MMORPGs, Ultima Online (which he claims 'embodied this society design philosophy' when it launched) and EverQuest (which, it's suggested, 'most embodies the game design approach')."
If you enjoy it, it is a game.
If you are addicted to it, it is a society.
Healthcare article at Kuro5hin
Recent ones, with all their focus on balance issues, are either games or good examples of totalitarian societies.
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
MMORPGs are Gaming Societies, the blend of both worlds
the interactivity and escape to another world of a Game, with the Relationships and bonding that can only happen in a Society
its probably the only place in the world where a Relationship counsiler could hook you up with a Level hack as well
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks