MMORPGs - Societies or Games?
Talrias writes "The Community Manager of Codemasters' forthcoming PC MMORPG, Dragon Empires, has written an article over at Stratics about whether MMORPGs are designed as societies or as games, and uses the examples of the two big MMORPGs, Ultima Online (which he claims 'embodied this society design philosophy' when it launched) and EverQuest (which, it's suggested, 'most embodies the game design approach')."
If you enjoy it, it is a game.
If you are addicted to it, it is a society.
Healthcare article at Kuro5hin
False dichotomy, or meaningless question?
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
I've never felt like recognizing pop as a society.
You're not too far off...just add some yogurt, and you get pop culture.
Healthcare article at Kuro5hin