The Making Of Halo Illuminated
Thanks to Gamesradar for their Edge-reprinted feature on the making of Bungie's seminal Xbox FPS, Halo. According to a Bungie producer, the team "...decided they wanted to go back to the roots of a game like Marathon, combining it with some of the things we learnt from Myth." Other topics include the originally impossible tutorial level ("I actually had several play testers decide they wanted to quit playing the game and go home, rather than go through the opening level"), and the relative disappointment of The Library level ("A lot of the little things like that added up to make the Library a lot less than what we wanted it to be.")
Sure, it's a good game. But there are other good games that have been made in the two years since. How about a little interview with someone who's working on Halo 2? I'm sure people are a lot more interested in how that production is coming than how the creation of Halo has gone.
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Perhaps I'm missing something, but I thought that Quake I was much, much better than Halo, and that's even counting the visuals in both games. Of course, I didn't play it when it came out for the X-Box, I never played it in co-op, and I played it three years after it was released. Understandably, my view might be a bit skewered, but Deus Ex came out around the same time (as well as Max Payne), and I'd much rather play either of those two games right now than Halo.
Condemnant quod non intellegunt.
Why isn't the parent modded troll? WTF is up with mods these days. Halo was a great game, and anyone who says otherwise is either a troll, or in the minority. Don't mod things merely because they complain about what is popular or successful, and certainly don't do it just because it is associated with Microsoft.
Apart from anything else the sales speak for themselves. The people have spoken and they don't agree with the parent. In fact apart from a record number of sales, Halo kept the xbox alive nearly single-handidly, and Halo 2 is currently one of the most anticipated games...
Have you actually played the game or own an xbox? Halo is still graphically one of the most impressive games on the system - so I am not entirely sure what your gripe with the graphics is. As to the framerate, it keeps around 30 most of the time - although it does dip a lot in co-op (a feature more games do not have).
Speaking of co-op, has any other game delivered it in such a full and fun manner? Co-op really is double the people, double the fun in Halo.
Lets see about the other innovations - oh maybe a regenerating shield which really does rock. No more searching for health packs, or shield kits or whatever. And no more stupidly esay enemies just so your health doesn't run out. Halo provides a challenging experience and has tough enemies that will thrash you unless you properlly manage your shield. It is a much more elegant solution to a myriad of health packs, and I think it provides substantially more fun in the gameplay - you actually feel that you are up against a decent foe.
The 2 weapon idea worked very well - especially as you can switch at any time. Halo really isn't a game like other FPSs where the bigger the weapon the more useful it is. In every situation there are especially well suited guns in Halo and you will select them for that purpose - rather than lug along whatever the newest thing you have unlocked as in other games.
Oh should we mention the AI? Yeah seems that it was nothing special... back-up marines that are actually a help not a hindrance (as in all other 'team' games). Enemies that actually duck for cover, outflank your, or react to changing situations. Half-life really shone there didn't it... bring on the Doom style enemies any day.
The controls are perfect - up until Halo no FPS on a console played quite right. Sure everyone raves about Goldeneye, but play it today and you feel constrained. Halo really shone in this regard - in fact if this was the only thing it did right, it would still be a game deserving respect. Nearly every console FPS has copied Halo's control style.
Another feature that doesn't get mentioned much is a button dedicated to grenades... It actually makes them a useable weapon, rather than something that will get you killed while you try to scroll to them in your inventory.
Finally the vehicles. Other games have put in cars etc... but they always feel out of place. They don't control well, they aren't resposnive and they get you killed. Halo demonstrated how to integrate vehicles into your game.
I won't bother mentioning the physics (which is amongst the best in any game), or the story - which you might whinge about, but which was delivered through a great use of cut-scenes, terrific voice-acting and provided a lot of suspense and enticement to continue playing.
You sir, are a troll. In fact I think you are a PC playing troll - because nobody who owned the game on the xbox would agree with you. And BTW it did release nearly 3 years ago... (well 2 but who is counting).