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Are MMORPGs Too Complex?

Thanks to Skotos for their column discussing whether MMORPGs are sometimes too complex for the average gamers. The writer suggests: "Often, I just want to sit down and do something simple and fun. Yet, the structure of most MMOGs doesn't accommodate this", and goes on to illustrate this, arguing "It seems like many MMOGs lately are tending more toward 'have fun doing your tax forms online while paying for it.'" The piece also discusses boredom: "How many MMOGs have the ability to mine/farm/fish/collect wood? How many are there in which this is NOT just a repetitive clicking of the mouse based on the computer response?", and putatively suggests a solution of "play[ing] Tetris to mine faster", coincidentally implemented by the recently launched Yohoho! Puzzle Pirates.

2 of 65 comments (clear)

  1. Re:Yet Another Bleeding 'MMOG' Story by simoniker · · Score: 3, Informative

    Fair comment. We may try to tone down the more abstract MMOG stories a bit in the future - people start asking the same questions after a while, and it blends together a little bit. :)

  2. Sigil by Daelos · · Score: 2, Informative

    For some serious, insightful discussion on how to create good MMO(RP)G's. Pitfalls to avoid, what players like, what players think they like but should actually be avoided etc etc, Sigil Games has a very good community. Visit their forums here!

    (These are the guys who made the original EverQuest, for the most part)