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Are MMORPGs Too Complex?

Thanks to Skotos for their column discussing whether MMORPGs are sometimes too complex for the average gamers. The writer suggests: "Often, I just want to sit down and do something simple and fun. Yet, the structure of most MMOGs doesn't accommodate this", and goes on to illustrate this, arguing "It seems like many MMOGs lately are tending more toward 'have fun doing your tax forms online while paying for it.'" The piece also discusses boredom: "How many MMOGs have the ability to mine/farm/fish/collect wood? How many are there in which this is NOT just a repetitive clicking of the mouse based on the computer response?", and putatively suggests a solution of "play[ing] Tetris to mine faster", coincidentally implemented by the recently launched Yohoho! Puzzle Pirates.

4 of 65 comments (clear)

  1. worthless article by evilWurst · · Score: -1, Troll

    Aw, c'mon... it's a couple paragraphs based on a conversation with someone who seriously lacks communication skills. The conversation boils down to vaguely saying he wants a game that isn't to simple, isn't too hard, isn't too expensive, has people, but doesn't have people. Uh...right.

  2. Cut back a little by Anonymous Coward · · Score: -1, Troll

    These MMORPG stories are getting really annoying. WAAAAAAAAAAA this game I just bought doesn't cater to my exacting preferences. (Holds out 15 pages of pt. 8 Times New Roman) WAAAAAAAAAAA My tastes change every three seconds. WAAAAAAAAA

  3. simple answer: by TwistedGreen · · Score: 0, Troll

    no.

  4. Re:Trade Skills by Anonymous Coward · · Score: -1, Troll

    actually, the desired result is for me to be modded down to -1. but it doesn't happen as often as I expect.