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More On IBM's Next-Gen Xbox Chipset Win

Pieroxy writes "EE Times reports further details on Microsoft's use of IBM chips in its next generation Xbox game and consumer electronics devices, dealing a blow to Intel and providing a much needed boost for IBM's lossmaking chip business." An analyst claims that "IBM is likely to modify its most advanced G5 PowerPC silicon, which is being used in Apple Computer's fastest Macintosh desktops, for the embedded market, reducing the cache and cutting power consumption", and further comments: "This is likely to heat things up at Intel, but it is competition that is healthy for the industry. It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does." We covered IBM's initial announcement as a section-specific story earlier today.

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  1. Other links by iJed · · Score: 5, Informative
    This has also been mentioned on the following sites:

    It would be interesting to know exactly why they have picked an IBM chip rather than Intel or AMD. I wouldn't think the IBM (PPC?) chip would be more cost effective than the Intel/AMD but you never know...

  2. Re:Megadrive was first by default+luser · · Score: 4, Informative

    Actually, the earliest instance of easy backward-compatibility I can recall was the Atari 7800. It could read 2600 and 7800 carts, all from the same cartridge slot. Of course, the 7800 was so heavily delayed that Nintendo stole their market...

    Even though the z80 hardware was built in to the Megadrive / Genesis, you had to shell out for the Master System Converter.

    This, plus the fact that the Master System didn't sell too well, made it a losing feature.

    When you sell millions of PS1s, and you can get an optical drive cheap that reads your old CD media, and your new DVD media, then you've got backward-compatibility that's a selling point.

    ATARI and Sega did it first. Nintendo and Sony were the first companies to do it right.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  3. C'mon, there are lots of non-x86 chips out there by Junks+Jerzey · · Score: 4, Informative

    Most embedded CPUs are not x86-based. They're not PowerPC or ARM based either. It's just that most people aren't familiar with what CPUs are out there, only what's available for PC boxes.

    That said, consider that the PlayStation 1 and PlayStation 2 use MIPS processors. The Sega Saturn used a Hitachi SH-2. The Dreamcast used an SH-4. The 3DO console was ARM based. The Nintendo 64 uses a MIPS. The GameCube uses a PowerPC. The Game Boy Color is Z80 based. The Game Boy Advance uses an ARM. The Nokia N-Gage also uses an ARM.

    In short, non-x86 based game consoles are the norm, not the exception. You simply can't put a super hot P4 in an embedded environment. Intel knows this. That's not the market they're after with the P4. This is basic embedded systems design.

  4. Re:Hope it's... by Anonymous Coward · · Score: 4, Informative

    Don't be so sure. Don't be fooled by the clock speeds. The GCN is as powerful as the PS2, if not moreso, and is the superior of the two machines if actual output is a layman's comparison. Check out a comparison.