Researchers Claim Gaming At Work Good For You
Thanks to the BBC for their article discussing the effects of playing videogames at work. According to the article: "Scientists from the University of Utrecht have studied the effects of game playing on 60 employees in a Dutch insurance firm", and charted "how [workers] felt about the work they do and their job", finding people gave more positive responses after they played simple games such as Minesweeper. The scientists behind the survey argue "...that, instead of games being a waste of time at work, they might help personal productivity and make people feel better about their jobs", and are now intending "...to do a much larger-scale study, using more complicated games which involve strategy decisions or role playing."
#include
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For people who genuinely enjoy their work, games are just going to be distraction..
This preliminary study being conducted at a Insurance firm, may infact be bringing out the fact that the workers were bored... and (therefore) easily entertained by simple games.
Besides they havent really mentioned how productivity was measured, the fact that people 'feel better' about their job, although important, doesnt corelate with productivity/bottom line stuff.
Nethack is about building character ;)
What a strange coincidence. At my workplace (tech support for a major ISP) the recent trend, at least among the 2nd-tier agents like myself, has been laptop computers loaded with games. Specifically, the cube I work in has been introduced to Final Fantasy XI, and we're all working diligently to level ourselves to a point where grouping will be feasible. Since the laptops haven't been banned (and there's a wireless router in back connected to our service), we've had our call times plummet and our average Quality Assurance scores rise significantly. In short, we look forward to being at work. (It should be noted that I work the night shift. During days the situation may be different.)
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Researchers Claim Gaming At Work Good For You
Employees Fired For Playing Games At Work Claim Gaming At Work Bad For You
While you can still find them around, many keyboards have been fitted such that they don't make the clickety-clack sound of typing. I guess this is so you don't disturb the guy in the next booth.
Why are there no silent clicking mice? I think I could really improve my productivity if I was able to use a mouse that didn't let on to anyone that I was feverishly playing Minesweeper all day.
Actually, the latest game I'm playing is Hexic. It's a simple puzzle game and it's a lot of fun, but with everyone able to hear how much I'm clicking, I have to keep my playtime (and thus my productivity) to a minimum.
"how [workers] felt about the work they do and their job", finding people gave more positive responses after they played simple games such as Minesweeper."
Sounds more like the person being surveyed is commenting on the game itself rather than their job, if I'm reading this context correctly.
Of course the person is going to say that they are happy with their job "currently" after having spanked away 5 minutes playing minesweeper.
True, hence the upcoming second, longer, more involved study, which includes more involving games.
Actually, it often does. If someone feels that their work is not truly important, they often tend to care less about the quality, and in some cases, even spend less time working. I know quite a few people mildly disgruntled with their careers/employers, who think that the lack of importance of their work justifies showing up late, taking longer breaks/lunches, or just wasting time, rather than working.
Several years ago, I worked in a call center in which many of the techs would play networked Quake, using the unused machines as servers. This tended to develop a healthy sense of competition, while sealing many new friendships, and keeping people awake. (It was a 24/7 center with fast growth; thus, many new employees on a frequent basis.) Regardless of the time, playing games between/during calls also tended to keep them from becoming annoyed at their jobs (read: annoyed at the customers), as anyone who has worked in tech support/customer service can verify is a problem. If you're busy killing things, you're less apt to be terribly concerned that a particular customer was particularly dumb, or slow, or didn't listen, etc. Banning games won't stop employees from distracting themselves, regardless. There are plenty of ways to waste time on the Internet without having to install software on your machine. This study focuses on justifying said "wastes of time", as a potential productivity-booster.
The article explains that employees were allowed to choose when they wanted to play:
Most people I know get a case of brain fade at some point in their workday. Having the ability to just stop working for a bit and do something mindless REALLY makes a difference. Yes, a certain amount of employee responsibility is required. But as a freelance contractor that spends most of his time working in a cafe on a laptop, it's really nice to be able to just stop working and do whatever the hell I want for an hour or so, then get back to development again.
Prior to the dot-com bubble bursting a few years ago, I experienced many different environments while I was consulting, in which employee satisfaction was a huge priority. We've all had jobs (or friends who did) that provided free food, drinks, entertainment, and in some cases sleeping arrangements. The goal, of course, was to make it easier for the employees to stay at work as long as possible, and feel as comfortable there as they did at home. (Or more, in some cases.) If you've got an employee who would actually prefer to be at work over staying at home, it's likely that he/she will be more productive than one who would rather be somewhere else. As the article said, "... if the results show games can make people happier in their work, it could impact the amount of absenteeism in the workplace."
Of course, employee efficiency can also be adversely affected; Playing a game when you're supposed to be focusing on something is obviously not a good thing, and being allowed too much freedom can spoil an employee. But this didn't tend to be a problem in the techcenter I was in. Of course, then it was acquired by a larger entity, and Quake and parking-garage Nerf wars were banned, thereby forcing massive turnover. Work certainly lost all it's meaning for me when I could no longer shoot my co-workers. ;-)
Though Minesweeper can be very hypnotizing, I don't think even Microsoft (with all their money) can make a game that causes an instant feeling of happiness in anyone who plays it...
Hell is not other people; it is yourself. - Ludwig Wittgenstein
I find gaming a nice stress buster... nothing better than releasing it into a game... better than releasing it at people in real life. Maybe the postal workers could get unreal tournament or something in that style and shoot there instead of shooting other workers
... you let your employees play Everquest. Then the company will not see another day of productivity ever again.
Why is it then that the second some PBH sees you playing a game, do they assume you've been playing it nonstop since you got in to work? Even after you explain that you were just taking a 10 minute break?
Please Slashdotters. Should you be in a position to manage people, or should you ever rise to that position, PLEASE for the love of GOD, let people have a little recreation time, if broken up enough throughout the day, not only will it significantly increase productivity, but it will also make your underlings think you're a good boss for allowing it.
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have reasearchers concluded that slashdot is good for you?
I think if I got to play video games at work, I'd be willing to take a little less money.
So far we've had lan games with up to 15 other players at a time (including some who VPN over cable to play from home). We typically start at around 5pm and play for an hour or so. It has become so prevalent that when a bunch of us were discussing matrix revolutions, one guy unconsciously referred to the rocket launcher's they used as a "panzerfaust". :-)
:-)
Productivity hasn't been hampered (until 5pm that is). Teamwork also seems to have improved as well as communication with people in other groups not on our floor. There also has been an increase in those "fight club" type acknowledgements/glances as we pass each other in the hall.
We also have a new way to test latency of the new network links we put in place.
Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...