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Tangible Interfaces for Computers

Jesrad writes "A friend pointed me to this impressive demonstration of the SenseTable by James Patten, of the Tangible Media Group project of the MIT. This project aims at conceiving better human-machine interfaces by using the concept of physical objects that the user can manipulate, to represent abstract computer data and commands. The device looks and works a lot like what was envisioned in Minority Report, it uses pressure to track blocks on a sensitive surface, and feeds back to the user by superimposing graphical data. Want to change the volume of your MP3 player? Just put a block on it and turn like you would a radio knob. Menus and commands are accessed by moving a block along command hierarchy, represented in a simple tree, or by touching the command's name. So far it only lacks a device for text input, like a keyboard, but maybe voice recognition will replace it?"

5 of 158 comments (clear)

  1. Oral audible hell by kfg · · Score: 4, Insightful

    "So far it only lacks a device for text input, like a keyboard, but maybe voice recognition will replace it?"

    Or maybe they'll just plug a keyboard into it? Voice recognition may well have its uses, especially as an accessibility technology, but as a general input device it's really a pretty poor idea.

    Unless we're all supposed to sit in a cone of silence or something.

    KFG

  2. Call me a skeptic by GFW · · Score: 5, Insightful

    While various varieties of tangible interfaces might be useful in specific circumstances, the typical user doesn't want more crap on their desk. They want a flat, easily positioned, brillant screen (or three). They want a keyboard (which could be virtual, but most people prefer some tactile feedback for typing). They want something for pointing (which could be a glove, a mouse, entirely virtual, ...) They don't want a metaphor that looks like Play-School.

    1. Re:Call me a skeptic by gidds · · Score: 3, Insightful
      How many people said something similar when the WIMP environment (e.g. Mac) went public? "Real computers need you to type everything! Anything worthwhile can be shown as text - if I want to see pretty pictures I'll go to an art gallery! And keep those mice in the toybox where they belong!"

      Initially, that took lots of space, seemed a waste of resources, and you couldn't do much with it. Since then, resources have increased tremendously, new applications and methods have been developed that make good use of it, and people see the extra desk space as worthwhile. I don't know if the same might happen to the SenseTable, but I do know that if so, it won't be because it fits today's hardware, apps, and interfaces, but because it'll fit tomorrow's.

      --

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  3. Defense of tangible interfaces by G4from128k · · Score: 5, Insightful

    I can understand why some people are appalled by tangible interface concepts. These are the same people that refered to GUIs as WIMPs (Windows, Icons, Menus, and Pointers). For some people, a command line, keyboard-coded interface just works. But it is not the best interface for everyone or every application.

    1) Media creation: Who still creates CAD drawings with a keyboard only? I used some early versions of Autocad that where keyboard-only -- they sucked. Sometimes a tangible pointer with a 1-to-1 interface mapping between a 2-D surface and the screen is superior. For artists, the use of an LCD graphics pad and pressure-sensitive stylus means much higher productivity and finer control. (I've even scene academic research suggesting that a two-mouse interface could improve productivity.)

    2) Mapping to the Realworld: Go aboard an aircraft carrier and look at how they keep track of flight-deck operations. A miniature replica of the flight deck and miniature aircraft provide an intuitive 1-to-1 mapping between the model and the real-world. I'd bet that they could improve flight deck operations if those little aircraft moved automatically to reflect actual locations and if manual movements of aircraft spawned automatic commands to flight deck personel.

    3) Multiuser interfaces: the demos of MIT's system that I have seen (a business-oriented supply chain visualization tool) leverage the table interface for multi-user applications. With the table, anyone around it can reach over and move a block. And everyone can easily see who moved the block.

    The power of tangible interfaces is that they can help create a more literal mapping between a digital artifact and the real-world. Sometimes less abstraction leads to better ease-of-use.

    --
    Two wrongs don't make a right, but three lefts do.
  4. Re:Or, alternatively, by netsrek · · Score: 3, Insightful

    Remember that the only intuitive interface is the nipple. Everything else is learned.

    Stop repeating this crap. Have you ever watched a baby have to learn how to breast feed? There's a reflex there to get to the nipple, but actually doing the feeding isn't intuitive at all.

    There are no intuitive interfaces, only ones which are similar to other interfaces you've already learnt how to use...

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