LGP Announces Three New Linux Games
Time Doctor writes "LinuxGamePublishing has just announced three new titles in their IRC channel (#lgp) on freenode: Gorky 17 (more info, also known as Odium), Knights and Merchants (more info, somewhat like the Age of * games), and Software Tycoon (more info, one of the first Tycoon-style games for Linux!). The best part is that they are all ready to go into beta, and if LGP sells enough copies, Epic Interactive Entertainment has committed to six new titles for LGP in 2004!"
Why in the world do all the crappy games get ported? Where in the hell is the Battlefield 1942's, the Half Life's, the Star Trek Armada's, the (Star|War)Craft's, the Star Wars Galaxies?
Why aren't the GOOD games getting ported? They expect shit like Gorky 17 to sell? Who the hell has even heard of it? I'm a gamer, I play PC/Console games constantly, I've heard of the Tycoon series but they generally are horrible, these other two I've never heard of for WINDOWS let alone for Linux.
Bottom line is: why does Epic hold off ports to *good* games until these peices of bargain bin junk sell? What does it prove if these games sell well on linux or not? It proves nothing. They will flop not because Linux users don't buy games, but because the games are garbage! Wouldn't it make more sense to spend money and effort to port some *real* games over, ones people will actually buy?
What are these retards thinking? It makes about as much sense as selling the windows version of Q3 first before the Linux one is out, and then allowing anyone to download the Linux binaries. Yeah, the Linux version isn't going to sell, because people want to play it *now* and there's no incentive to wait as you can covert it when the linux binaries are available.
I'm not trying to rain on anyone's parade, but who exactly are these people? Sure, it's not bad that Linux is getting a little bit of independent attention and a handful of larger companies supporting game development for the OS. But, Time Doctor tries to make it seem like this is something to really get hyped up about. A few unoriginal games from a relatively unknown publisher are in the works. What exactly am I supposed to be excited about? More mediocrity for a platform that doesn't have much of a demand for games or very many good games?
And who are these Epic Interactive people? I only know of one big industry player that goes by Epic, and this isn't the one. As if they have enough clout to make a statement like "if LGP sells so many copies, then we'll give you six titles". Please.
I'll be more interested in Linux gaming when more industry players show support and Linux becomes more of a viable desktop option for most people (note: I'm not endorsing Windows, in fact, I use Linux for my desktop). Think about it, this wouldn't be newsworthy anywhere if we were talking Windows.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
Surely it would be in the best interests of game publishers to come up with a Knoppix style self booting Linux game platform for their games?
We already have a Gamer-module (by default filled with a large number of opensource games) with Enemy Territory, and also have Q3A and UT2k3-demo modules. They work, are fun at lan-parties, but besides that not a lot of people are going to reboot just to play a game (especially when booting could take a few minutes).
There are a few small retailers selling Morphix Game pre-installed, though. Comes close to having a console :)
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Since when do Linux desktop users pay for anything?
Ok, apologize for that one, couldn't resist. On a more serious note, if they really want to sell enough copies and if these are good enough games, they should port it to Windows and maybe make them discount titles.
You want to know why these games? I can tell you a couple. They are cheap to get rights to (like I personally might be able to fund one). They are fun. They are stepping stones to better things. Epic Interactive has been porting games for a while actually. They have some good Mac ports and other OSs as well. Hyperion is testing the waters for Linux again. They pulled 2 developers from the icculus.org community to do the port for them and covered the cost of the rights. They are also going to pay those developers back a nominal fee for it. Look at the GBA game list. Most are old games that have great gameplay and are fun. I'd consider the GBA the most profitable market in gaming. Honestly, if Gorky 17 doesn't at least break even, I wouldn't blame Hyperion for leaving the Linux market for good. (Honestly, it cost them that little). Gorky 17 is also a stepping stone to test developers, hype the Gorky world, and gain money to port Gorky Zero. This game IS new. It isn't even out yet. It's been mentioned quite positively on Bluesnews and looks to be a lot of fun. Finally, these are all games with great gameplay and not first person shooters. Gorky is a fun RPG. That's right, a real RPG for Linux.... what everyone's been asking for. Knights and Merchants is supposed to be a lot of fun in a RTS style game. Software Tycoon is a tycoon game... only one has been Railroad Tycoon 2... a welcome complement. You may think I'm talking out of my butt and know nothing, but I'm one of those 2 guys porting Gorky 17. Trust me, I'm telling the truth.
You have been hired by a software company mired in stolen code, missed release dates, and excuciatingly large swimming pools of cash generated from selling data freely available on the internet.
Objectives:
Eat doritos, install firewall (level 1), gain at least Level 2: Hacker Spite.
end of line
Many Thanks,
Luke
This is offtopic but I'd like to point out that many of the smaller GBA orientated games developers have gone bust over the past year or two.
:(
I'd say the most notable of these were Crawfish who did a sterling job of converting SFA3 to the system. It's so sad to see such a good job done only for it to be met by market failiure
It can't be *that* cheap to publish a GBA game (they are catridges after all and there's the Nintendo licence to pay) and I suspsect it is mainly Nintendo and the uber publishers (rather than the developers) making the money out of that market. After initial interest, publishers found that they weren't making that much from GBA sales and started cutting off developer air on the system.
From a developer perspective, either you have to do quick and dirty conversions of SNES games (I am still unhappy that Nintendo saw fit to release the Mario 2 - Yoshi's Island games seperately rather than in an All-stars pack a la the SNES) or have a blockbuster franchise (e.g. Pokemon). If it doesn't take developers long to develop a GBA game then at the end of the day they are probably not earning that much for their work in the first place...
I suppose I should have expected it. I do find it interesting to note however that my supposedly "flamebait" post has not been responded to with any flames. Mine is a valid argument. Too bad moderators can't see past their "everything with the word Linux in it is golden" glasses.