Linux Users More Likely To Pay For Games?
Teppy writes "I noticed something unexpected the other day when reviewing the subscriber counts for our MMORPG, A Tale In The Desert. Of everyone who tries our game, Linux users are definitely more inclined to pay money to subscribe. In fact, overall, about 15.6% of Windows users who do the free trial will subscribe, while among Linux users the number is 19.3%. Furthermore, Linux users tend to remain subscribers for a longer time. Are we the only game company noticing this?" Is this down to loyalty, choice, or other mysterious factors?
Actually, this is related to the following reasons:
- A number of people would do so in order to encourage game companies to make games for linux.
- A number of Linux users do not have a large variety of games available. This makes them stick with what they got.
- The Linux community in general is supportive to companies that care enough to care about the community.
So it's loyalty, fewer varities, and paying back.
Here's a breakdown of overhead costs. But that's not most of the $14.
We have a small company - 3 artists, 2 coders. We spend pretty much all of our time saying "ah, here's a cool new challenge to add to the game." My partner and I code it, the artists do their part, and we release a new skill, or new research, or a new event or Test. This happens at least a couple times each week.
I can't imagine being able to keep the game fresh and interesting working less than full time. There is *no way* we could pay the bills based only on an initial (box) fee.