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Nintendo To Launch New Machine Next Year?

EvilDonut writes "According to Bloomberg.com, Nintendo intends to launch a new machine in Japan next year, in order "to boost sales". There are no details as to wether the machine will be hand-held or not, but Bloomberg does describe it as a next-generation console. This is pretty odd, as Nintendo has previously stated that the GameCube successor wouldn't be out until 2005, and the GBA is doing so well that I can't imagine they'll replace it as early as next year. The article also mentions the Nintendo iQue, so it's pretty clear this is not just a mix-up regarding the new, China-only system." Update: 11/13 23:44 GMT by S : GameSpot has a very cryptic clarification from Nintendo, that "the new product will be a unique item that is different from any traditional machine", and will be "be [neither] a home console nor a portable machine."

23 of 295 comments (clear)

  1. So Which Is It? by xanadu-xtroot.com · · Score: 0, Insightful

    One part says:
    Nintendo intends to launch a new machine in Japan next year

    Then the next part says:
    So it's pretty clear this is not just a mix-up regarding the new, China-only system.

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  2. Next-Gen console by BESTouff · · Score: 4, Insightful

    Of course, the Pr states it's a nextgen console ! It's explicitely said it's there to boost sales, what do you believe ? That they'd call it "old technology, just rebadged console" ?

    1. Re:Next-Gen console by schtum · · Score: 2, Insightful

      Yeah, but playing SNES on an airplane is a bitch. Just try convincing the stewardess to hook you up to the AV system instead of playing the crappy in-flight movie.

      By your logic, the original Gameboy was a step backward because it was less powerful than the NES.

  3. next year by __aahlyu4518 · · Score: 4, Insightful

    New console was not to be expected till 2005 ? ... So... If they release this thing december next year... Then what is all the fuzz about... 1 month ???

    1. Re:next year by LeoDV · · Score: 4, Insightful

      Most consoles are released towards the end of the year to cash in on the holiday seasons. So if they release this thing december next year, the fuzz is more about 10 months.

    2. Re:next year by PainKilleR-CE · · Score: 2, Insightful

      The PS2 was released in October, which is a little early for the November shopping extravaganza, but it also had the unique position of being the first of the next-gen consoles to be released, and hype is a company's best friend.

      Just a minor correction, the Dreamcast was released in September the year before, and is definitely part of the current generation despite it's support being cut off very early. Sony built up the PS2 hype and released the redesigned PSOne around the same time to counter (successfully) the DC's early launch, and I'd expect the same thing to happen again if Nintendo or MS come along with their next-gen console much earlier than the PS3. Sony also had significant supply problems with the PS2 launch, meaning that for many people they weren't available until as much as 6 months after the launch.

      So, to answer your question, it's more like 10 months, not 1.

      Given the typical 6+ month difference in console releases between Japan and the US (at least for Japanese console manufacturers, though the Cube was 3 months), I wouldn't be surprised to see a release in mid-2004 with a US release in the Fall, though this soon I would expect it to be a handheld rather than a home system (with a home system released in Japan in possibly early 2005 and the US again around the fall). Unfortunately, it's at least as unusual for Nintendo to release a new handheld so soon as it is to release a new home console so soon, so it's really hard to say for sure what they're doing until they make an official announcement.

      --
      -PainKilleR-[CE]
  4. Re:As I thought by PhoenixFlare · · Score: 1, Insightful

    Why does the next one have to play DVDs? I don't know about you specifically, but myself and everyone I know already has a perfectly good stand-alone DVD player....

    There's no reason for DVD on a game console to be a selling point, especially not with how cheap the regular players are these days.

  5. Re:Lemonade without the Lemons! by PainKilleR-CE · · Score: 5, Insightful

    Releasing a new game system would be a smart and bold move for Nintendo, but what about the games?

    New systems mean new games, but of course it remains to be seen what this system is, and up until now they had simply been saying they'll make an announcement in 2004, not that they'd actually have a system in 2004 (though that could be the announcement). Of course, if the system comes out late in 2004 in Japan, it could be well into 2005 before it hits the US.

    If this new system even "just" offers quality comparable to today's ATI videocards (which it would have to have if it were to go into production for next year), why bother?

    More than likely, any video chipset used for a new console would be fairly comparable to video cards that come out around the same time as the console, or slightly afterwards, rather than today. Of course, that's just assuming that it would be anything like the XBox with nVidia's graphics chips.

    Nintendo just needs to swallow their pride and just start making games for all of the systems. Sega did it and is no longer fighting bankruptcy. Let some other sucker pony up the money for builing the home systems.

    The big difference, though, is that Nintendo is not fighting bankruptcy, while Sega was losing money left and right before they gave up.

    Technology is getting to the point where it has actually overtaken the ancient NTSC television. I play my Xbox in 480p "HD" mode on my HDTV for the few games that support it and it's fucking great! It pains to play in the lower "t.v." resolution. Since most people have regular "crappy" t.v.s it really does not make any sense to upgrade to a more powerful game system unless the games are there.

    None of this makes much sense when the Cube already does 480p. It's more like you're typing to hear the keys click.

    Nintendo's strong arm tactics are finally nipping (no racist pun intended) it in it's ass. Don't get me wrong, I LIKE the gamecube and I have had a lot of fun with it, but it has what, a smattering of games at best?

    Perhaps. Then again, with the smaller number of games and the high percentage of quality games, it's easier to pick a random game off the shelf and be satisfied with the purchase.

    All in all, I doubt anyone will be able to stop Sony at this point. Sony has spent Billion(s) of Dollars on R and D for the PS3 and whereas Micro$oft could actually outspend Sony on R and D, you know they won't, or if they do, they will create something less than inspired, like the Xbox. Once again, I like my Xbox, but really, it's just an 800mhz p.c. with an aging Geforce card in it. Sigh....

    No one thought Nintendo could be beat after they overtook the market from Sega back when they released the SNES (and before the Genesis took the market because the SNES came out so much later). As for the XBox, try looking at the system requirements for games some day, and consider the overhead of the OS itself, and try to figure out how many games actually require what the XBox has. The difference between a PC and an XBox doesn't come in the packaging, it comes in the developers' ability to know what the end-user has and build for it, rather than building for a lowest-common-denominator and testing 100s of combinations of hardware. Sony's had their 2 consoles, but the real question is whether or not developers will be as ready to move from them as they were to move to them if they see a better system. Additionally, I think it's rather sad that most of the PS2 ads I've seen lately have actually been for 2 or 3-platform titles, but don't mention that fact because they're Sony ads.

    --
    -PainKilleR-[CE]
  6. If they launch one, whenever they do... by Faust7 · · Score: 4, Insightful

    ...I hope they'll have taken a cue from what's been going on around them and adopt some of the features necessary to maintain a substantial presence in the marketplace.

    I have heard Nintendo previously called the "Apple" of console gaming--that is, an entity that can eke out a continued niche market existence for as long as they please. The analogy isn't perfect; after all, one need not justify one's taste in games, so unless one is composed of an exceptionally weak or impressionable mind, there isn't a lot of pressure for incumbents to switch from the Cube.

    However, technology will eventually take its toll. Online gaming is exploding, has already exploded. DVDs and DVD-like formats are the established standard. Third-party support has grown amazingly and is now vital for console survival. Top-end video and audio capability are no longer luxuries, but expected. Even Sony has realized the advantages of hard drives, media players, etc.

    Should Nintendo wish to continue, their array of insane geniuses will need to begin to practice just a little conformity.

    1. Re:If they launch one, whenever they do... by sbma44 · · Score: 2, Insightful
      Well, I think you've got a skewed perspective due to Microsoft's willingness to flush money down the crapper on XBox. Gamecube is graphically more powerful than the PS2, but otherwise I'd say the machines are fairly comparable (except the lack of DVD playback -- a conscious antipiracy decision this time that probably hurt console sales, although with commodity DVD player prices, people no longer care about their console playing movies).

      The XBox's integrated ethernet, harddrive and processor power is impressive, but Microsoft is taking a big hit on every console sold, whereas the GCN was designed to be sold at a profit. Microsoft has artificially advanced the console SOTA by a generation in a bid to become a competitive player in a market where they had no foothold.

      Yes, the next gen hardware will have to all have about the same specs to be competitive, but I think you're wrong to imply that Nintendo has been dragging their feet. The GCN is a pretty great machine for the price and size.

    2. Re:If they launch one, whenever they do... by mbbac · · Score: 2, Insightful
      already exploded. DVDs and DVD-like formats are the established standard.
      You mean like the 3" DVD that the GameCube uses?
      --

      mbbac

    3. Re:If they launch one, whenever they do... by PainKilleR-CE · · Score: 3, Insightful

      However, technology will eventually take its toll. Online gaming is exploding, has already exploded.

      Nintendo has online adapters available, and are even using it for LAN play, but no one else is developing online capability on their console. Why not talk to EA and ask why they're not putting the online component of their games out on the GC versions? If it's already exploded, Nintendo shouldn't have to talk about it or put it in all of their games, the 3rd parties should be supporting it to sell their games. Yet 3rd parties wonder why their multi-console titles don't sell well on the Cube, when they're not even taking advantage of the platform.

      DVDs and DVD-like formats are the established standard.

      Yes, that 3" GC disc is a DVD-based format, as well, just like the 3" disc that the PSP will use is a DVD-based format.

      Third-party support has grown amazingly and is now vital for console survival.

      It always has been, but then only if 3rd parties develop quality games. It's nice to throw around numbers like 500 or 1500 games like Sony does with the PS2 or Nintendo does with the GBA, but the reality is that people want to look at a shelf full of games and see multiple titles they want to play. It's impressive to see the walls of PS2 titles most retailers carry, but closer inspection reveals that the games most people want would take up significantly less space.

      Top-end video and audio capability are no longer luxuries, but expected.

      Yes, and Sony's the bottom of the barrel for video and audio in the current generation.

      Even Sony has realized the advantages of hard drives, media players, etc.

      Sony invented the advantages of media players in consoles with the PS1, it's hardly something they've had to realize. It provides excellent possibilities for selling other products their corporation has to offer, like CDs and DVDs, since they're proud members of the RIAA and MPAA. As for the advantages of hard drives, where is that PS2 hard drive? I found an article a little while ago (which was quite old) that said it would be widely available in the US in 2001 bundled with the broadband adapter.

      --
      -PainKilleR-[CE]
    4. Re:If they launch one, whenever they do... by sbma44 · · Score: 2, Insightful
      MS is losing money on the xbox

      this site estimates it's about $100 per console

      more links

      Most of these articles are from 6 months ago, the last time MS released information on how its Xbox division was doing. But I would be very surprised if these unspecified manufacturing process improvements have made up for the estimated $100 per console hit MS was taking in May.

      Look, there's no reason to resort to ad-hominem attacks. The Xbox is losing money. MS is buying a share of the gaming market. That's not an indictment of the product, or even the business plan. But it's a fact.

  7. ooh ooh I know by tomstdenis · · Score: 3, Insightful

    how about a GBA update where they put ram in it! :-) .... For those who don't know. There is a 16MB hole where the built in ram goes. The GBA has but 256KB of ram [16-bit bus].

    So two big ways to improve the GBA would be

    1. More ram [say 2MB at least]
    2. Make the data bus larger [so you can run ARM code out of it]

    The trick though would be to not kill backwards compatibility. I think a toggle for the ram/bus would be in order [e.g. set bit to get "advanced plus" mode].

    --
    Someday, I'll have a real sig.
  8. Re:Genesis release by phaze3000 · · Score: 3, Insightful
    The Genesis did very well, the Megadrive less so (Megadrive was the Japanese/EU name for the console). In fact, the Megadrive did very poorly in Japan - worse than the PC Engine in fact. By contrast the Saturn sold extremely well in Japan, but terribly everywhere else.

    IMO the real reason the Genesis did so well in the US was all down to Madden. Part of the reason for the commerical failure of the Dreamcast was undoubtedly the lack of EA Sports titles.

    Bringing the system out so quickly would mean that 3rd-party developers would have insufficient time to get release games ready, and I think after the N64 Nintedo has learnt that a system with only 1st and 2nd party games isn't going to be a commercial success. Personally I'd be very surprised to see a completely new Nintendo system launch next year anywhere, because without software to support it there would seem to be little incentive to buy.

    --
    Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  9. Re:As I thought by naktekh · · Score: 2, Insightful

    Thank you. I'm glad someone else agrees with my view on this... a game console should concentrate on good games, not a whole bunch of features that detract from gaming performance in the long run.

  10. It's a refresher product. a souped up cube by *weasel · · Score: 3, Insightful

    oh, when they say 2005 - they mean christmas 2005, which is the broad release estimate that all 3 console makers have been giving for the nextgen gear.

    but anyway, this coming out exactly 1 year before the nextgen strongly suggests that it is a refresher for the line. perhaps simply just a repackaged gamecube (here's wishing they add 64/snes backwards compat).

    but the one year lead is inline with sony's demonstration of the success of restructuring your existing console to take advantage of lower manufacturing and component costs, and shipping the old product in a new sleek design at lower cost a year before your new design. Nintendo may be trying to bring their costs down to mitigate production losses at their current price. The Gamecube may have made money for nintendo on each sale at $200, but it's very unlikely that it's still a direct profit item at its $100 price.

    it has long been rumored that MS is indeed planning the same thing for the xbox, and sony's announced pvr/digital tv tuner/ps2 certainly sounds like they aren't bucking the trend.

    Releasing the next gen nintendo box now would be a -bad- move. developer support for the gamecube has been evaporating - but the trend may reverse itself due to the GC's strong sales with its new superlow price. if they keep to the official schedule, they have a shot at getting developers back on board with their refresh product, and actually have some 3rd party games for their next console.

    besides, if it was the nextgen console - there'd already have to have been developer kits sent out, and someone would've leaked something - one does not crank out games for nintendo in 10 months. (nintendo not being a fan of shovelware)

    --
    // "Can't clowns and pirates just -try- to get along?"
  11. Re:New system by Haeleth · · Score: 2, Insightful

    Why don't they do it right - make a system-on-a-video-card and then create a Knoppix-like bootable layer for their games?

    It's been done - the Creative Labs 3DO Blaster was a 3DO on an expansion card. It wasn't a success.

  12. Re:New system by Alan+Partridge · · Score: 2, Insightful

    The don't do that because it would invite SERIOUS piracy, and starve the model of revenue. Imagine if the PS2 was available as a PCI card, and you just needed to pop you PS2 disk into your DVD drive and get playing... except that one of the primary anti-piracy measures used by the PS2 is it's INABILITY to read DVD-R and CD-R disks - using a standaqrd PC drive would circumvent this completely, and kids would start trading copied PS2 disks at school, just as happened with Amiga game disks.

    --
    That was classic intercourse!
  13. Re:Why should they do this? by dthable · · Score: 2, Insightful

    The sales only increased after they dropped the price to $99. This is cutting into the profit margins on console sales (but those pesky games are still $50).

    IGN ran interviews with key Nintendo executives and they're still pissed about being the last to market with the GameCube. Lots of talk about how this won't happen again. So, make a new console with extra power and features. If it's backward compatible, you still don't disrupt the current cash flow from games and have bragging rights over the PS3 and Xbox2.

  14. Re:Why should they do this? by Anonymous Coward · · Score: 1, Insightful

    If they release one now it'll be about a year before the Xbox2 etc, reducing sales for Nintendo in the long run.

    Just like the PS2 (released a year before XBox and GCN) has reduced long-run sales for Sony? I don't think so...

  15. Re:Possible Reason: GC going downhill in Japan by PainKilleR-CE · · Score: 2, Insightful

    In 2002 the GC has three games in the top 20(Mario Party 4, Mario Sunshine, and the same Zelda game mentioned above). Again, better, but not by much.

    It should be noted the 2002 numbers are fiscal year, and end 3 months before the 2003 numbers you quoted. In other words, the slow months from March to the end of July are counted in the 2003 numbers while the end-of-year numbers are counted in the 2002 numbers. Then again, I can't be sure that the summer months are as slow in Japan for games as they are in the US, but then FF X-2s numbers don't change all that much from one chart to the next, but a lot of the other games' numbers dropped significantly.

    In America, the situation is better. The GC is in fourth place, but still has 4.7 million sales. There are three games in the top 20, two of which are made by third party licensees. However, it's still not much compared to the commanding lead held by the PS2(and ever-increasing competition from the XBox).

    Unfortunately the US yearly sales charts haven't been updated in 3 years, otherwise we could get a better picture of things. Fortunately, the US charts don't change much for months at a time because people keep buying the same games for quite a while (yet it's worth mentioning that the GC and XBox versions of Madden NFL have dropped considerably, with the GC version completely off the top 20 chart. The US charts are ranked by $ rather than units sold, as well, meaning that a GBA game ranked #2 by units sold is #4 because the games are $30-35/each rather than $50/each.

    The GC is also only 7,000 units behind the XBox in console sales for the time period of the chart, which is a number the GC has been known to easily surpass when a new game with high appeal comes along (maybe next week?).

    So given that the GC is basically on the bottom in the high-end console market, it's not surprising that Nintendo would try to get a new system out earlier. Given the extremely strong sales of the GBA, I don't think it's likely that their new system will be portable, either. If Nintendo gets their system out a year before anyone else, they'll have time to build up momentum and, more importantly, third party licensees. Nintendo's strength over the past couple generations has been in their in-house games, but those aren't enough to sustain the system. If they play their cards right, Nintendo might just pull a Sony and take the lead in the next generation.

    The problem with this idea is that they really need the 3rd parties on launch, and that Sega showed in this generation that getting out too early doesn't always help (see the DreamCast). Unless they've managed to keep things very quiet for at least the last 12 months, it's unlikely that they're replacing the Cube within the next year, as 3rd parties would need at least 18 months, and often 24, to prepare launch titles. Sony, on the other hand, will just pull an advertising blitz as soon as the first next-gen console comes out, whether it's Sony's console or not, just as they did with this generation when the DreamCast came out, a year before the PS2. Even MS hit the advertising early on this generation. Everyone knew they were working on a game console long before it came out, but since they were unproven in the market no one waited like they did for Sony.

    --
    -PainKilleR-[CE]
  16. Re:New console is a portable Ique by stonecypher · · Score: 3, Insightful

    That's why the cube used them from the beginning - building up to the same hardware being used in a portable.

    Though this is certainly a nice after effect. actually, this is not why the GC uses small discs. At the time, there was quite a bit of hemming and hawwing about how N wasn't going to move to discs for the portable, but rather wait for something SD/MemoryStick-ish.

    The reason Nintendo abstained from CDs was loading time. The management of Nintendo at the time believed that the increase in cost and decrease in game volume would be offset by the ten to twenty seconds that they at the time believed that games would require as loading time fairly frequently; apparently, they believed that a situation like Resident Evil's would be the norm, and I find it disappointingly common in early (and occasionally even modern) PlayStation games.

    As things progressed and as Nintendo's error became apparent, they tried to prepare external CD drve after external CD drive, only to be met with fundamental price problems that came from supporting multiple storage formats. Nintendo saw the CD as an albatross, though, and it wasn't until Sega successfully pushed the GD that Nintendo began to believe that a proprietary format was realistic.

    Once they did, however, the load time issue because their primary focus. In order to reduce both seek time and to increase disc resilience to high speed, they came to the decision that a minidisc format, which has significantly less angular momentum, would be the best way to go. Besides, it offered a very strong protection against piracy, as nobody could make their discs without specialized hardware.

    I do hope that they carry the disc format to the new portable machine; that would allow enterprising developers to write cross-platform software, something that currently *none* of the portable manufacturers offer (and really, a game which was intended for portability but which offered editors and maintenance tools on the less cramed home system seems ideal to me.)

    Whereas I hope this happens, I really don't think that was the original reasoning.

    --
    StoneCypher is Full of BS