XGameStation Designer Talks Specifics
Thanks to GameZone for their interview with Andre LaMothe about the XGameStation, the DIY, programmable game console theoretically due this December, but likely somewhat delayed. Although details of the XGameStation are still being finalized, LaMothe describes the specific technical details: "I think the ARM7 is going to be my choice as the final main CPU at 33-66 MIPS, and an FPGA GPU that does basic sprite, character, and bitmap graphics in 4-256 colors, with 1-4 Megs of RAM", and goes on to evangelize the software: "We will surely encourage people to port as many games and emulators as possible to the XGS. I am mainly concerned with getting MAME, Intellivision, Atari 2600, etc. ported ASAP."
He's decided on the all the main aspects and is currently building the final prototype. After that's complete in the next few weeks, everything hardware will be frozen. I've been a member of the sites boards for a while now, and I've seen all the work he's put into it. It will be a finished product.
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