Slashdot Mirror


GameCube Tunneling Software Rivals Clash

Thanks to an anonymous reader for pointing to a Warp Pipe website posting, in which the creator of the GameCube tunneling software alleges that "members of [planned GameCube tunneling alternative] Xlink community have exploited the fact that our source code (previously open source) is still sitting our SourceForge CVS servers." The confusing allegations, eventually shown to be unrelated to the Xlink creators, have ended in the Warp Pipe code declared closed source and removed from SourceForge. However, the Beta of the Warp Pipe online-enabling software for the GameCube, which "...will support residential DSL and Cable broadband with either a router or 2 NIC setup", is still due before the end of the year.

1 of 53 comments (clear)

  1. Re:Exploited? by PainKilleR-CE · · Score: 4, Informative

    this project wanted to move to closed source model and Xlink noticed that they either forgot to close up or couldn't close up their public source on sourceforge. so Xlink could use the code for their product. nothing wrong with this in an opensource model however someone screwed up by leaving the source available on sourceforge.

    It should be noted that XLink wasn't involved at all, someone simply posted a link to the code in the sourceforge CVS on XLink's forums because the WarpPipe people were deleting the link from their own forums. XLink never used their code, as they simply used the code they had already had for their XBox software, with some minor modifications to work with the GameCube.

    --
    -PainKilleR-[CE]