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Second Life Recognizes IP Of User-Created Objects

Thanks to TerraNova for pointing to a Yahoo press release revealing that "online world" Second Life now recognizes the ownership of in-world content made by subscribers. According to the press release, "The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs." As well as this, "Second Life has committed to exploring technologies to make it easy for creators to license their content under Creative Commons licenses", but, while these CC licenses are still being discussed, questions about the just-implemented IP issues are addressed at an official FAQ page on the Second Life site.

2 of 190 comments (clear)

  1. Isn't this obvious? by Rude+Turnip · · Score: 5, Insightful

    That's like saying that when I create a document within the virtual world of MS Word, that I get to keep the copyright on the document...and then act surprised by it.

  2. Well... by DrEldarion · · Score: 4, Insightful

    At least this will take care of the "You can't sell that on ebay, we OWN it!" restriction that MMORPG companies seem to have.

    "Nope, it's MY IP now!"