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Deus Ex's Invisible War - Resisting The Obvious?

Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date.

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  1. Re:Anything new? by Hythlodaeus · · Score: 4, Informative

    They're greatly amplifying the strengths of the original Deus Ex. Whereas in the first game you influence whether several characters lived or died at various points and had a choice of three endings in the last level, there really wasn't a lot of freedom to pick your objectives. At about midpoint in the game, the storyline makes you switch sides in the conflict, whether you like it or not.

    The second time around, you choose your own path by choosing from mutually exclusive goals given by different factions. Also it will be possible to solve the game completely non-violently. Deus Ex 1 was close to allowing that, but in some cases violence could not be avoided.

    The AI will also be substantially improved, so you'll find yourself doing things like hiding bodies so as not to alert the guards, or closing the door behind you so as not to be heard from the hallway.

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    For great justice.