Bungie Celebrates 2-Year Anniversary Of Halo Release
Thanks to Bungie.net for their feature commemorating the second anniversary of Halo's Xbox debut. The piece starts: "What started life as a pseudo real-time-strategy game for the Apple Mac has turned into the number-one-selling Xbox game of all time and a driving force behind much of the console's overall success", and goes on to elicit Ed Fries of Microsoft's remembrances of the scary moments ("Our first E3 press event went REALLY bad. The Xbox didn't even power up. Halo was the grand finale and we had some serious framerate issues and hiccups"), and the Bungie developers, fans and media's favorite anecdotes ("Halo rage is a beautiful thing. My plaster walls are free from damage now, but the amount of controllers I go through is atrocious.")
When - if ever - is the Mac version coming out?
Circumcision is child abuse.
Please. Lest us forget that $ony and, um, $intendo aren't exactly laissez faire either. They've done their share of buying out (and not just console devs), and while certainly not as noticably large as either Bungie or Rare, they are guilty as charged. I guess what you're saying is that Microsoft should stick to PC applications, right? Well, Sony should stick to walkmen, and Nintendo to playing cards. Welcome to the video game industry jube. Maybe if you'd bought more dreamcasts, we wouldn't have lost the only pure video game hardware maker. Oh wait, you're a PC l33t gamer. Just know that Dreamcasts were cool, and that you should've bought more.
And so M_S_ bought out Bungie. Whoopie. I'd think Bungie far more qualified to decide what's best for Bungie than, say, you, and Bungie doesn't seem too upset about the whole deal. In fact, they've said in every interview I've read with them regarding MS that MS leaves them well enough alone, save for random visits by Ed Fries and Ken Lobb who just walk around with their jaws on the floor and then leave. Which seems to work out fairly well, since Take 2/GODgames bugged the hell out of Bungie and the result of that was the abysmal pre-MS Oni.
Microsoft saw an opportunity to snag a great game franchise, and they took it. Why is that inherently evil? Wouldn't anyone else have done the same thing? Don't think for a minute that someone at Sony wasn't kicking themselves in their proverbial business casual slacks for not having bought Bungie first.
What's the difference between super-kick-ass indy (sic) games, and super-kick-ass non-indie games? If both are super-kick-ass, what's your problem? Shouldn't good game developers like Bungie be rewarded with the big bucks only the big dogs can cough up? I'm all for indie gaming (hey, I bought Mutant Storm and Starscape), but I'm more for indie gaming developers making it good than indie game developers making $1000 a game. So should you. Return to your comraderie of anti-M$ fanboys at main.slashdot.org, and save the karma for gamers who care about the games. And thanks in advance.