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Strangest Japanese Videogame Genres Discussed

Thanks to GameSpy for their column discussing a number of videogame genres that are popular in Japan, but not in the West. Picks include the more obvious such as dating sims ("Players look through the eyes of a young man and try to woo a variety of girls by making the proper dialogue choices"), pet raising sims ("where you raise and, uh, feed an everyday hamster... or a rhinoceros beetle"), and even voyeurism-based titles such as Primal Image, where "...poorly constructed 3D women with frightening facial features played brief animated sequences while you took pictures before the time limit ran out." Have Japanese-only genres such as dating got the capacity to take off in the States?

5 of 82 comments (clear)

  1. I've played my fair share of dating sims by Hackie_Chan · · Score: 4, Interesting

    When I was in Asia over a year ago I bought a couple of them... Guess what? Turned out that more than one of them had very adult material in them. However, it was interesting nevertheless to see how they differ from us when it comes to taste in gaming. The biggest hits in '99 such as Unreal Tournament or Quake 3 might just've been as popular as a certain tentacle rape games in Japan (sorry, I just had to cram in "tentacle rape" somewhere in this post...)

    I've only played a couple of English translated dating games, and they were also adult oriented. Kind of sad since I'd like to see these type of weird genres become more popular here for the sake of stirring things up in the market. We're too stuck in the moment where everybody wants bullet time, realistic physics and graphics with heavy guns and big, powerful explotions.

    The Sims is a fresh breath of air, very revolutionary too. But... There's just too little experimentation these days in the market. Which is really sad. Oh well.... Maybe some day we'll see a company spawn a growing market of translated japanese dating sims. For once I'd like to play one without it ending up having sex with the girl in the end (and no tentacles!).

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  2. Re: GameSpy sucks. *sigh* by Draigon · · Score: 4, Insightful

    I'm willing to bet dating sims will take off in America sooner than later. Despite what GameSpy authors would have you believe, they aren't all lame games.

    On a somewhat unrelated note, can someone who knows how to write good articles go work for GameSpy for us? Quote from article: "I didn't like this game, and you won't either. So, there, I'm done." Wow, thanks chief. Honestly between crap like that and their previous 3 or 4 "Top 25 ..." articles linked here on Slashdot, I'm tempted to never click a GameSpy link again. Am I the only one?

    --
    -Rabbit
  3. Karma whore? Me? by Haeleth · · Score: 4, Informative

    My other post here says why I think Gamespy's assessment of dating sims is [censored], so here are some links for anyone who wants to find out about them from people who don't think they're only for the terminally weird:

    The ren'ai games mailing list.

    You already read Megatokyo, right? Check the forums: the "dating sims" forum there includes plenty of information, as well as a FAQ which covers the subject in some depth.

  4. Concering Dating Sims by Psx29 · · Score: 4, Insightful

    For dating sims to be popular in North America, they have to be produced from the ground up in English and have competent voice actors. Most dating sims actually have very low production values, which is redeemed by a good story. I imagine translating a game for the western market is actually more expensive then producing it from the ground up. This is the main reasons dating sims are not going to be translated over to the US, however, cultural/linguistic differences in the game itself make it difficult to accurately translate anyway.

  5. Re: GameSpy sucks. *sigh* by Anonymous Coward · · Score: 5, Insightful

    I'm willing to bet dating sims will take off in America sooner than later.

    Perhaps - but, as your parent suggests, they'll need to be Americanised first.

    The problem is that these games are written by Japanese, in Japanese, for Japanese. Let's be frank - most Americans would be hard pressed to point to Tokyo on a map of Japan. How are they going to react to a game which relies on them knowing about, oh, Japanese Valentine conventions, to pick an example which crops up in a lot of dating sims? You can get some way by providing notes - explain what all the foods are, what the national holidays are, and so on. But that will only help for those Americans who want to learn about Japan.

    So you Americanise your games. You set them in small-town America; you replace the clothes with American school uniforms, the chopsticks with knives and forks, the shrines with churches or whatever. You don't even bother to translate the tens of thousands of words of text, because it's easier and cheaper to write your own script from scratch. And you end up with a game that fans of the genre will hate, because it isn't Japanese, but American gamers will also hate, because it doesn't have guns and state-of-the-art 3D.