From RPG Shortcomings To A RPG Renaissance?
Thanks to GameSpot for their 'GameSpotting' guest editorial, focusing on the alleged inferiority of the RPG genre, and the 'hybrid' games which use these RPG elements to great effect. The writer suggest: "Unlike most games, there is almost no skill required in RPGs - no hand-eye coordination, no button-timing", and while calling RPGs "inferior to other kinds of games", still finds addiction and praise in the "sense of power and accomplishment that comes from seeing your puny character grow from a weakling into an ass-kicking machine." But he finds hybrid titles, such as "first-person shooters [that] are starting to incorporate upgradable skills and character classes", to be examples of a "RPG renaissance", suggesting: "Game developers are starting to realize that almost every game can include and would benefit from RPG elements."
[PowerPoint] is a tool for capitalist presentation
> I hope the author knows what "RPG" stands for
He thinks it stands for "Rocket Propelled Grenade", and requires "no hand-eye coordination, no button-timing" because of it's area effect.
(He probably goes for the chain gun, and thinks it requires "skill" because at least one of the bullets has to hit something.)
Sheesh, evil *and* a jerk. -- Jade