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Hordes of the Underdark Goes Gold

MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.

7 of 221 comments (clear)

  1. Re:Good news by darkstar949 · · Score: 3, Informative

    Most of the people that play NWN don't play the orginal story outside of maybe one time through. The real charm to NWN is downloading other people's senerios and stories to play.

  2. A truly long lasting game. by Martigan80 · · Score: 5, Informative

    Well even though it took a l-o-n-g time for the Linux client to come out, it is a fun game. In fact it is the only game I play on a daily basis on my Linux system. Granted I have had moments of outrage to long delay's it is a great game, and I'm so happy to see the company still support the game and develop for it. This is a game that truly allows the end user and developers to continue the legacy as long as there is a demand. If they actually make a NWN II I hope they will concentrate on bring the Linux release up to par.

    P.s. The gfx is pretty cool, not great but I don't play a game solely based on gfx, I need good playability and challenging tasks.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
    1. Re:A truly long lasting game. by EvilAlien · · Score: 3, Informative
      I don't miss the in-game video... its pretty irrelevant, IMO. The expansion will be for Linux as well, its just extra modules and a client version update anyways. I play NWN exclusively on Linux since the client became stable.

      BTW, the graphics and whatnot are updated for this expansion. More polygons, better models, more varieties of "heads"... oh, and robes. You can actually have a robe. w00t!

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
  3. Re:Box Set by Erwos · · Score: 3, Informative

    NWN Gold comes with Shadows of Udrentide.

    Which, I may add, makes a nice alternative to the original campaign when you're levelling up your 50 characters...

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  4. Re:HotU Opinion by Ferro_Man · · Score: 3, Informative

    About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.

    i thought they fixed that
    with the dragon disciple and the pale master both needing that fixed...
    you would think they could have done it

    i am looking forward to the max level cap being raised to level 40 and the 6 new prestige classes...
    some of them seem interesting enough to use
    unlike the harpers scout of shadows of undrentide

    --
    [echelon]
  5. Community Content is awesome too by DG · · Score: 3, Informative

    There are some really spectacular community-produced modules too. CC1 and CC2 in particular were really very good. There are some really strong writers out there.

    And Bioware has been keeping the Linux client up to date (and in some cases, even slightly advanced over) the Windows client. I'm VERY happy with the Linux support. Supposedly there is a Linux toolset coming too (OpenNights or something like that)

    Thumbs WAY up BioWare!

    DG

    --
    Want to learn about race cars? Read my Book
  6. MemeticAI v6.6 for NWN Developers Out by Kilkonie · · Score: 4, Informative

    The Memeitc AI Toolkit is a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the hows and whys of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example code, and a community to help with their projects.

    This implementation is written in NWScript and is designed to run on a stand alone server using Bioware's NeverwinterNights game platform. It is distributed as a set of scripts that can be imported into Bioware's toolkit. It does not require a database, or hacks to the original game.

    Links:

    Major features include:

    • Complete implementation of classes and (multiple) inheritance for NWScript
    • Full support for automatic preemption, and resumption of actions, without losing state
    • Response-tables, child behaviors, decaying variables.
    • Non-linear time to ease the handling of real-time to game-time coding.
    • Trails & landmarks, a resuable path system based on NPC preference
    • Non-polling solutions for points of interest observation
    • Complete asynchronous messaging, direct to NPC or via channel subscriptions
    • Completely modularization of response, behavior, and message handlers.
    • Chains of actions, sequence can resume or restart based on preemption
    • Sample code, forums, documentation, and an active friendly community.

    -W. Bull