Kasparov Draws Game 4 and Match Against X3D Fritz
jaydee77ca writes "Garry Kasparov survived opening danger and played very precise, technical chess to draw Game 4 with black against X3D Fritz. The final match result is a 2.0 - 2.0 draw, proving yet again that the day of the machines has not yet arrived."
[Event "X3D Man-Machine World Championship"]
[Site "New York"]
[Date "2003.11.18"]
[Round "4"]
[White "X3D Fritz"]
[Black "Garry Kasparov"]
[Result "*"]
[ECO "A00"]
[BlackElo "2830"]
[Annotator "Greengard,M"]
[PlyCount "54"]
{60MB, DELL8200} 1. d4 d5 2. c4 dxc4 3. Nf3 e6 4. e3 Nf6 5. Bxc4 c5 6. O-O a6
7. Bb3 cxd4 8. exd4 Nc6 9. Nc3 Be7 10. Re1 O-O 11. Bf4 Na5 12. d5 Nxb3 13. Qxb3
exd5 14. Rad1 Be6 15. Qxb7 Bd6 16. Bg5 Rb8 17. Qxa6 Rxb2 18. Bxf6 Qxf6 19. Qxd6
Qxc3 20. Nd4 Rxa2 21. Nxe6 fxe6 22. Qxe6+ Kh8 23. Rf1 Qc5 24. Qxd5 Rfxf2 25.
Rxf2 Qxf2+ 26. Kh1 h6 27. Qd8+ Kh7 *
A win is 1 point for the winner and 0 for the loser. A draw is .5 points for both contestants. Kasparov and Fritz each have one win, one loss, and two draws, or 1.5 + 0.5 = 2.
All's true that is mistrusted
The players alternate white and black pieces each game. White has an advantage in chess (due in part to it making the first move). Having an odd number of games would give one player the white pieces in one extra game thus giving that player an unfair advantage in the match.
The parent is a cut and paste job. Read this.
Statistician Jeff Sonas has an interesting article on chessbase.com discussing the history of man vs. machine chess. As for the defeat of Kasparov by Deep Blue, Kasparov had some interesting comments in the Wall Street Journal on that match.
you've got the results wrong, they were:
Game 1: Nov. 11
Kasparov 1/2 - 1/2 X3D Fritz
Game 2: Nov. 13
X3D Fritz 1 - 0 Kasparov
Game 3: Nov. 16
Kasparov 1 - 0 X3D Fritz
Game 4: Nov. 18
X3D Fritz1/2 - 1/2 Kasparov
Well, that's not entirely true. Fritz was trained from Kasparov's games to play Anti-Kasparov chess, just like Kasparov was playing Anti-Computer chess.
All it takes is nukes and nerves.
If you read the analyses, there's some advice for beating chess computers.
Chess computers have large opening databases. If they can make a database move, while the human has to think, the computer gets the edge due to the reduced amount of time they need to make a database move.
During the games, Kasparov tried to play unusual moves in the opening to knock the computer out of its database as early as possible. One example from game 2 is Kasparov's move 8...Re8, which is annotated with "This move by Kasparov had never been played before in this exact position." This knocked Fritz out of its opening database, and forced it to calculate.
A more striking example of the way to beat chess computers is the great wall of pawns that dominated game 3. Chess computers cannot evaluate such positions properly. If you built a wall of pawns like that, and snuck your forces behind them, you are a good chance of winning because the computer cannot calculate deeply enough.
Some more info here and here.
The only thing necessary for the triumph of evil is for good men to do nothing. - Edmund Burke